GAME MACHINE

PROBLEM TO BE SOLVED: To provide a game machine causing an RT state to shift in a mode different from before and thereby capable of enhancing amusement of a plyer.SOLUTION: A game machine includes game state control means 100 for managing game states and game section control means 240 for controllin...

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Main Author MAKINO YUJI
Format Patent
LanguageEnglish
Japanese
Published 29.11.2018
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Abstract PROBLEM TO BE SOLVED: To provide a game machine causing an RT state to shift in a mode different from before and thereby capable of enhancing amusement of a plyer.SOLUTION: A game machine includes game state control means 100 for managing game states and game section control means 240 for controlling game sections. The game sections include an advantageous section advantageous to a player and a normal section disadvantageous to the player. The game state control means 100 refers to a number of games stayed in the advantageous section to determine a game state to be shifted after the advantageous section is finished.SELECTED DRAWING: Figure 4 【課題】従来とは異なる態様でRT状態を移行させることで、遊技者の興趣を高めることができる遊技機を提供する。【解決手段】遊技状態の管理を行うための遊技状態制御手段100と、遊技区間を制御するための遊技区間制御手段240と、を備え、前記遊技区間は、遊技者にとって有利な有利区間と、遊技者にとって不利な通常区間と、を含み、遊技状態制御手段100は、前記有利区間に滞在したゲーム数を参照して、前記有利区間の終了後に移行する遊技状態を決定する。【選択図】図4
AbstractList PROBLEM TO BE SOLVED: To provide a game machine causing an RT state to shift in a mode different from before and thereby capable of enhancing amusement of a plyer.SOLUTION: A game machine includes game state control means 100 for managing game states and game section control means 240 for controlling game sections. The game sections include an advantageous section advantageous to a player and a normal section disadvantageous to the player. The game state control means 100 refers to a number of games stayed in the advantageous section to determine a game state to be shifted after the advantageous section is finished.SELECTED DRAWING: Figure 4 【課題】従来とは異なる態様でRT状態を移行させることで、遊技者の興趣を高めることができる遊技機を提供する。【解決手段】遊技状態の管理を行うための遊技状態制御手段100と、遊技区間を制御するための遊技区間制御手段240と、を備え、前記遊技区間は、遊技者にとって有利な有利区間と、遊技者にとって不利な通常区間と、を含み、遊技状態制御手段100は、前記有利区間に滞在したゲーム数を参照して、前記有利区間の終了後に移行する遊技状態を決定する。【選択図】図4
Author MAKINO YUJI
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Snippet PROBLEM TO BE SOLVED: To provide a game machine causing an RT state to shift in a mode different from before and thereby capable of enhancing amusement of a...
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SourceType Open Access Repository
SubjectTerms AMUSEMENTS
CARD, BOARD, OR ROULETTE GAMES
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
SPORTS
VIDEO GAMES
Title GAME MACHINE
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