GAME MACHINE

PROBLEM TO BE SOLVED: To effectively improve presentation effect at the time of the operation of a movable member.SOLUTION: A game machine includes: a game board 30 on whose surface a game area 32 is formed; a ball inflow part (ball inflow port 91b) where game balls flowing down the game area 32 can...

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Main Authors SONODA YOSHIAKI, ARAI MASASATO
Format Patent
LanguageEnglish
Japanese
Published 02.08.2018
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Abstract PROBLEM TO BE SOLVED: To effectively improve presentation effect at the time of the operation of a movable member.SOLUTION: A game machine includes: a game board 30 on whose surface a game area 32 is formed; a ball inflow part (ball inflow port 91b) where game balls flowing down the game area 32 can flow into; a ball flow channel part (flow channel 91a) causing the inflow balls flowed into the ball inflow part to flow down; a ball storage part (slide member 92) provided inside the ball flow channel part and capable of being changed between a storage state (projected state) for storing game balls and a non-storage state (retracted state) for not storing game balls; a movable member (swaying member 93) provided inside the ball flow channel part on the downstream side from the ball storage part and capable of being changed to a predetermined state (passable state) due to collision of a game ball passing through the ball flow channel part; and a ball detection area (general winning port 35) provided outside the ball flow channel part and capable of detecting game balls passed therethrough. When in the predetermined state, the movable member can guide the game balls flowing down outside the ball flow channel part to the ball detection area.SELECTED DRAWING: Figure 135 【課題】可動部材の動作時における演出効果を効果的に向上させる。【解決手段】表面に遊技領域32が形成される遊技盤30を備えた遊技機において、遊技領域32を流下する遊技球が流入可能な球流入部(球流入口91b)と、球流入部に流入した流入球を流下させる球流路部(流路91a)と、球流路部の内部に設けられ、遊技球を貯留する貯留状態(突出状態)と遊技球を貯留しない非貯留状態(退避状態)とに変換可能な球貯留部(スライド部材92)と、球流路部の内部のうち球貯留部よりも下流側に設けられ、当該球流路部を通過する遊技球が衝突することで所定状態(開通状態)に変換可能な可動部材(揺動部材93)と、球流路部の外部に設けられ、通過した遊技球を検出可能な球検出領域(一般入賞口35)と、を備え、可動部材は、所定状態である場合に、球流路部の外部を流下する遊技球を球検出領域へと誘導可能である。【選択図】図135
AbstractList PROBLEM TO BE SOLVED: To effectively improve presentation effect at the time of the operation of a movable member.SOLUTION: A game machine includes: a game board 30 on whose surface a game area 32 is formed; a ball inflow part (ball inflow port 91b) where game balls flowing down the game area 32 can flow into; a ball flow channel part (flow channel 91a) causing the inflow balls flowed into the ball inflow part to flow down; a ball storage part (slide member 92) provided inside the ball flow channel part and capable of being changed between a storage state (projected state) for storing game balls and a non-storage state (retracted state) for not storing game balls; a movable member (swaying member 93) provided inside the ball flow channel part on the downstream side from the ball storage part and capable of being changed to a predetermined state (passable state) due to collision of a game ball passing through the ball flow channel part; and a ball detection area (general winning port 35) provided outside the ball flow channel part and capable of detecting game balls passed therethrough. When in the predetermined state, the movable member can guide the game balls flowing down outside the ball flow channel part to the ball detection area.SELECTED DRAWING: Figure 135 【課題】可動部材の動作時における演出効果を効果的に向上させる。【解決手段】表面に遊技領域32が形成される遊技盤30を備えた遊技機において、遊技領域32を流下する遊技球が流入可能な球流入部(球流入口91b)と、球流入部に流入した流入球を流下させる球流路部(流路91a)と、球流路部の内部に設けられ、遊技球を貯留する貯留状態(突出状態)と遊技球を貯留しない非貯留状態(退避状態)とに変換可能な球貯留部(スライド部材92)と、球流路部の内部のうち球貯留部よりも下流側に設けられ、当該球流路部を通過する遊技球が衝突することで所定状態(開通状態)に変換可能な可動部材(揺動部材93)と、球流路部の外部に設けられ、通過した遊技球を検出可能な球検出領域(一般入賞口35)と、を備え、可動部材は、所定状態である場合に、球流路部の外部を流下する遊技球を球検出領域へと誘導可能である。【選択図】図135
Author SONODA YOSHIAKI
ARAI MASASATO
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Snippet PROBLEM TO BE SOLVED: To effectively improve presentation effect at the time of the operation of a movable member.SOLUTION: A game machine includes: a game...
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SubjectTerms AMUSEMENTS
CARD, BOARD, OR ROULETTE GAMES
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
SPORTS
VIDEO GAMES
Title GAME MACHINE
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