GAME MACHINE

PROBLEM TO BE SOLVED: To improve game amusement in a game machine which executes a win game where a short release period is shifted to a long release period.SOLUTION: In a game machine, a less discharge ball win game in which a big win opening is short-released is executed, and a more discharge ball...

Full description

Saved in:
Bibliographic Details
Main Authors KODAMA TATSUYA, KOKUBU ATSUSHI, YOSHIKAWA ATSUSHI, SAMIZO MASAHITO
Format Patent
LanguageEnglish
Japanese
Published 26.02.2015
Subjects
Online AccessGet full text

Cover

Loading…
Abstract PROBLEM TO BE SOLVED: To improve game amusement in a game machine which executes a win game where a short release period is shifted to a long release period.SOLUTION: In a game machine, a less discharge ball win game in which a big win opening is short-released is executed, and a more discharge ball win game including a period for short releasing of a big win opening and a period for long releasing of a win opening is executed. A release limit frequency of a big win opening set to a more discharge ball win game is set to be more than a release limit frequency of a big win opening set for a less discharge ball win game. When the more discharge ball win game is started, a first short release period in which a big win opening is short-released in the same mode as the less discharge ball win game is caused. When the first short release period ends, a second short release period in which the big win opening is short-released so as to decrease the release limit frequency set to the more discharge ball win game is caused. After the second short release period ends, a long release period is caused in which the big win opening is released at a remaining release frequency available by subtracting a release frequency at which the big win opening is short-released in the first short release period and the second short release period from the release limit frequency. 【課題】短開放期間から長開放期間に移行させる当り遊技を実行する遊技機において、遊技興趣を向上させる。【解決手段】大入賞口を短開放させる出球少当り遊技を実行し、大入賞口を短開放させる期間と入賞口を長開放させる期間とを含んで構成される出球多当り遊技を実行する遊技機において、出球多当り遊技に設定される大入賞口の開放限度回数を出球少当り遊技に設定される大入賞口の開放限度回数よりも多い回数に設定する。出球多当り遊技を開始すると、出球少当り遊技と同態様で大入賞口を短開放させる第1短開放期間を発生させ、第1短開放期間終了後、大入賞口を短開放させて出球多当り遊技に設定される開放限度回数を減ずる第2短開放期間を発生させ、第2短開放期間終了後、開放限度回数から第1短開放期間および第2短開放期間にて大入賞口が短開放した開放回数を減じた残り開放回数で大入賞口を開放させる長開放期間を発生させる。【選択図】図3
AbstractList PROBLEM TO BE SOLVED: To improve game amusement in a game machine which executes a win game where a short release period is shifted to a long release period.SOLUTION: In a game machine, a less discharge ball win game in which a big win opening is short-released is executed, and a more discharge ball win game including a period for short releasing of a big win opening and a period for long releasing of a win opening is executed. A release limit frequency of a big win opening set to a more discharge ball win game is set to be more than a release limit frequency of a big win opening set for a less discharge ball win game. When the more discharge ball win game is started, a first short release period in which a big win opening is short-released in the same mode as the less discharge ball win game is caused. When the first short release period ends, a second short release period in which the big win opening is short-released so as to decrease the release limit frequency set to the more discharge ball win game is caused. After the second short release period ends, a long release period is caused in which the big win opening is released at a remaining release frequency available by subtracting a release frequency at which the big win opening is short-released in the first short release period and the second short release period from the release limit frequency. 【課題】短開放期間から長開放期間に移行させる当り遊技を実行する遊技機において、遊技興趣を向上させる。【解決手段】大入賞口を短開放させる出球少当り遊技を実行し、大入賞口を短開放させる期間と入賞口を長開放させる期間とを含んで構成される出球多当り遊技を実行する遊技機において、出球多当り遊技に設定される大入賞口の開放限度回数を出球少当り遊技に設定される大入賞口の開放限度回数よりも多い回数に設定する。出球多当り遊技を開始すると、出球少当り遊技と同態様で大入賞口を短開放させる第1短開放期間を発生させ、第1短開放期間終了後、大入賞口を短開放させて出球多当り遊技に設定される開放限度回数を減ずる第2短開放期間を発生させ、第2短開放期間終了後、開放限度回数から第1短開放期間および第2短開放期間にて大入賞口が短開放した開放回数を減じた残り開放回数で大入賞口を開放させる長開放期間を発生させる。【選択図】図3
Author KODAMA TATSUYA
SAMIZO MASAHITO
KOKUBU ATSUSHI
YOSHIKAWA ATSUSHI
Author_xml – fullname: KODAMA TATSUYA
– fullname: KOKUBU ATSUSHI
– fullname: YOSHIKAWA ATSUSHI
– fullname: SAMIZO MASAHITO
BookMark eNrjYmDJy89L5WTgcXf0dVXwdXT28PRz5WFgTUvMKU7lhdLcDEpuriHOHrqpBfnxqcUFicmpeakl8V4BRgaGpgbG5qZmFo7GRCkCAGxaHl4
ContentType Patent
DBID EVB
DatabaseName esp@cenet
DatabaseTitleList
Database_xml – sequence: 1
  dbid: EVB
  name: esp@cenet
  url: http://worldwide.espacenet.com/singleLineSearch?locale=en_EP
  sourceTypes: Open Access Repository
DeliveryMethod fulltext_linktorsrc
Discipline Medicine
Chemistry
Sciences
DocumentTitleAlternate 遊技機
ExternalDocumentID JP2015037568A
GroupedDBID EVB
ID FETCH-epo_espacenet_JP2015037568A3
IEDL.DBID EVB
IngestDate Fri Jul 19 12:31:07 EDT 2024
IsOpenAccess true
IsPeerReviewed false
IsScholarly false
Language English
Japanese
LinkModel DirectLink
MergedId FETCHMERGED-epo_espacenet_JP2015037568A3
Notes Application Number: JP20140187955
OpenAccessLink https://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20150226&DB=EPODOC&CC=JP&NR=2015037568A
ParticipantIDs epo_espacenet_JP2015037568A
PublicationCentury 2000
PublicationDate 20150226
PublicationDateYYYYMMDD 2015-02-26
PublicationDate_xml – month: 02
  year: 2015
  text: 20150226
  day: 26
PublicationDecade 2010
PublicationYear 2015
RelatedCompanies TAIYO ELEC CO LTD
RelatedCompanies_xml – name: TAIYO ELEC CO LTD
Score 3.0898004
Snippet PROBLEM TO BE SOLVED: To improve game amusement in a game machine which executes a win game where a short release period is shifted to a long release...
SourceID epo
SourceType Open Access Repository
SubjectTerms AMUSEMENTS
CARD, BOARD, OR ROULETTE GAMES
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
SPORTS
VIDEO GAMES
Title GAME MACHINE
URI https://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20150226&DB=EPODOC&locale=&CC=JP&NR=2015037568A
hasFullText 1
inHoldings 1
isFullTextHit
isPrint
link http://utb.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwY2BQAZ3AAmyFmOsmJ5sn65qkpabqJqYkm-maGacYmiWZAJsM4EU0vn5mHqEmXhGmEUwM2bC9MOBzQsvBhyMCc1QyML-XgMvrAsQglgt4bWWxflImUCjf3i3E1kUN2jsGtm6AzQk1Fydb1wB_F39nNWdnW68ANb8giJyxuamZhSMzAyuoHQ06aN81zAm0LaUAuU5xE2RgCwAal1cixMCUlSjMwOkMu3pNmIHDFzrjDWRCM1-xCAOPu6Ovq4Kvo7OHp5-rKIOSm2uIs4cu0Nh4uCfivQKQnGAsxsAC7N2nSjAomJmlmpkYpJhYJiYmmRgkmlomGaYmJacZJJumGJkkplhIMkjjMUgKr6w0AxeIB96BbSbDwFJSVJoqC6xDS5LkwH4HAENNciE
link.rule.ids 230,309,786,891,25594,76906
linkProvider European Patent Office
linkToHtml http://utb.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwY2BQAZ3AAmyFmOsmJ5sn65qkpabqJqYkm-maGacYmiWZAJsM4EU0vn5mHqEmXhGmEUwM2bC9MOBzQsvBhyMCc1QyML-XgMvrAsQglgt4bWWxflImUCjf3i3E1kUN2jsGtm6AzQk1Fydb1wB_F39nNWdnW68ANb8giJyxuamZhSMzA6s56HheUNspzAm0LaUAuU5xE2RgCwAal1cixMCUlSjMwOkMu3pNmIHDFzrjDWRCM1-xCAOPu6Ovq4Kvo7OHp5-rKIOSm2uIs4cu0Nh4uCfivQKQnGAsxsAC7N2nSjAomJmlmpkYpJhYJiYmmRgkmlomGaYmJacZJJumGJkkplhIMkjjMUgKr6w8A6dHiK9PvI-nn7c0AxdIBrwb20yGgaWkqDRVFlifliTJgcMBAMEVdQ4
openUrl ctx_ver=Z39.88-2004&ctx_enc=info%3Aofi%2Fenc%3AUTF-8&rfr_id=info%3Asid%2Fsummon.serialssolutions.com&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Apatent&rft.title=GAME+MACHINE&rft.inventor=KODAMA+TATSUYA&rft.inventor=KOKUBU+ATSUSHI&rft.inventor=YOSHIKAWA+ATSUSHI&rft.inventor=SAMIZO+MASAHITO&rft.date=2015-02-26&rft.externalDBID=A&rft.externalDocID=JP2015037568A