GAME MACHINE

PROBLEM TO BE SOLVED: To provide a game machine which can put on a variety of interesting performances by making a player actively participate in the performances and obtain a privilege. SOLUTION: The game machine has an image control CPU 82 which moves and displays a prescribed number of moving sig...

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Main Authors SAMEJIMA TAKUJI, SHIBATA MASANOBU, ITO YUJI, MORIKAWA FUMITAKA, HARUHARA TOMONORI, KIKUCHI EMIKO, YOKOTA AKIHIRO, SHIRAISHI SOKI, OSANAI YASUSHI, SHIBATA KAZUO, AZUMA YUKIO
Format Patent
LanguageEnglish
Published 15.03.2007
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Abstract PROBLEM TO BE SOLVED: To provide a game machine which can put on a variety of interesting performances by making a player actively participate in the performances and obtain a privilege. SOLUTION: The game machine has an image control CPU 82 which moves and displays a prescribed number of moving signs 101a to 101e on a display area 5a, grants points when a stop operation is made at the time when the moving signs 101a to 101e move to an arrival point 100 on the display area 5a, causes a privilege game advantageous to a player to occur on the basis of the granted points, announces the kinds of stop buttons 7L, 7C and 7R on the moving signs 101a to 101c to be moved and displayed, grants a benefit on the basis of the coincidence of the timing of movement of the moving signs 101a to 101e with the arrival point 100 on the display area 5a with the timing of operation of the stop buttons 7L, 7C and 7R of the announced kinds by the player. COPYRIGHT: (C)2007,JPO&INPIT
AbstractList PROBLEM TO BE SOLVED: To provide a game machine which can put on a variety of interesting performances by making a player actively participate in the performances and obtain a privilege. SOLUTION: The game machine has an image control CPU 82 which moves and displays a prescribed number of moving signs 101a to 101e on a display area 5a, grants points when a stop operation is made at the time when the moving signs 101a to 101e move to an arrival point 100 on the display area 5a, causes a privilege game advantageous to a player to occur on the basis of the granted points, announces the kinds of stop buttons 7L, 7C and 7R on the moving signs 101a to 101c to be moved and displayed, grants a benefit on the basis of the coincidence of the timing of movement of the moving signs 101a to 101e with the arrival point 100 on the display area 5a with the timing of operation of the stop buttons 7L, 7C and 7R of the announced kinds by the player. COPYRIGHT: (C)2007,JPO&INPIT
Author OSANAI YASUSHI
AZUMA YUKIO
SHIBATA KAZUO
MORIKAWA FUMITAKA
HARUHARA TOMONORI
YOKOTA AKIHIRO
ITO YUJI
SHIBATA MASANOBU
SHIRAISHI SOKI
KIKUCHI EMIKO
SAMEJIMA TAKUJI
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– fullname: KIKUCHI EMIKO
– fullname: YOKOTA AKIHIRO
– fullname: SHIRAISHI SOKI
– fullname: OSANAI YASUSHI
– fullname: SHIBATA KAZUO
– fullname: AZUMA YUKIO
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Snippet PROBLEM TO BE SOLVED: To provide a game machine which can put on a variety of interesting performances by making a player actively participate in the...
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SourceType Open Access Repository
SubjectTerms AMUSEMENTS
CARD, BOARD, OR ROULETTE GAMES
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
SPORTS
VIDEO GAMES
Title GAME MACHINE
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