GAME MACHINE
PROBLEM TO BE SOLVED: To provide a game machine which can diversify performances by changing the number of pieces of music used for the performances based on the previous game situations. SOLUTION: A Pachislot machine is provided with an image control CPU 82 which decides the number of pieces of mus...
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Main Authors | , , , , , , , , , , |
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Format | Patent |
Language | English |
Published |
11.01.2007
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Subjects | |
Online Access | Get full text |
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Abstract | PROBLEM TO BE SOLVED: To provide a game machine which can diversify performances by changing the number of pieces of music used for the performances based on the previous game situations. SOLUTION: A Pachislot machine is provided with an image control CPU 82 which decides the number of pieces of music selected to be used for the performance based on a difference between the total number of tokens counted and obtained by a total number of put-out tokens counter and the total number of tokens cast counted and obtained by a total number of cast tokens counter to let a player choose one music from the number of selected pieces of music decided and speakers 21L and 21R for outputting sounds corresponding to the music chosen. COPYRIGHT: (C)2007,JPO&INPIT |
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AbstractList | PROBLEM TO BE SOLVED: To provide a game machine which can diversify performances by changing the number of pieces of music used for the performances based on the previous game situations. SOLUTION: A Pachislot machine is provided with an image control CPU 82 which decides the number of pieces of music selected to be used for the performance based on a difference between the total number of tokens counted and obtained by a total number of put-out tokens counter and the total number of tokens cast counted and obtained by a total number of cast tokens counter to let a player choose one music from the number of selected pieces of music decided and speakers 21L and 21R for outputting sounds corresponding to the music chosen. COPYRIGHT: (C)2007,JPO&INPIT |
Author | OSANAI YASUSHI AZUMA YUKIO SHIBATA KAZUO MORIKAWA FUMITAKA HARUHARA TOMONORI YOKOTA AKIHIRO ITO YUJI SHIBATA MASANOBU SHIRAISHI SOKI KIKUCHI EMIKO SAMEJIMA TAKUJI |
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Snippet | PROBLEM TO BE SOLVED: To provide a game machine which can diversify performances by changing the number of pieces of music used for the performances based on... |
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SubjectTerms | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SPORTS VIDEO GAMES |
Title | GAME MACHINE |
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