Interactive multi-media activities
Play by print games deliver printed game nodes to the game player's printer 109 at times paced by the game and the player's established time frame. The player does not need to be present to receive the printed node. After selecting a campaign, a first node of the campaign, including the pr...
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Main Authors | , , , , , |
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Format | Patent |
Language | English |
Published |
27.02.2002
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Edition | 7 |
Subjects | |
Online Access | Get full text |
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Summary: | Play by print games deliver printed game nodes to the game player's printer 109 at times paced by the game and the player's established time frame. The player does not need to be present to receive the printed node. After selecting a campaign, a first node of the campaign, including the presentation of a first decision to be made, is delivered. A decision required by the first node is communicated to the game provider 117 and the communication with the game provider is ended. After the communication is ended, a second node, generated by the game provider in response to the decision made and including presentation of a second decision to be made, is printed. |
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Bibliography: | Application Number: GB20010003154 |