THREE-DIMENSIONAL ENVIRONMENT RECONSTRUCTION
Three-dimensional environment reconstruction is described. In an example, a 3D model of a real-world environment is generated in a 3D volume made up of voxels stored on a memory device. The model is built from data describing a camera location and orientation, and a depth image with pixels indicatin...
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Format | Patent |
Language | English French German |
Published |
29.03.2017
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Abstract | Three-dimensional environment reconstruction is described. In an example, a 3D model of a real-world environment is generated in a 3D volume made up of voxels stored on a memory device. The model is built from data describing a camera location and orientation, and a depth image with pixels indicating a distance from the camera to a point in the environment. A separate execution thread is assigned to each voxel in a plane of the volume. Each thread uses the camera location and orientation to determine a corresponding depth image location for its associated voxel, determines a factor relating to the distance between the associated voxel and the point in the environment at the corresponding location, and updates a stored value at the associated voxel using the factor. Each thread iterates through an equivalent voxel in the remaining planes of the volume, repeating the process to update the stored value. |
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AbstractList | Three-dimensional environment reconstruction is described. In an example, a 3D model of a real-world environment is generated in a 3D volume made up of voxels stored on a memory device. The model is built from data describing a camera location and orientation, and a depth image with pixels indicating a distance from the camera to a point in the environment. A separate execution thread is assigned to each voxel in a plane of the volume. Each thread uses the camera location and orientation to determine a corresponding depth image location for its associated voxel, determines a factor relating to the distance between the associated voxel and the point in the environment at the corresponding location, and updates a stored value at the associated voxel using the factor. Each thread iterates through an equivalent voxel in the remaining planes of the volume, repeating the process to update the stored value. |
Author | IZADI, Shahram HODGES, Stephen Edward BUTLER, David Alexander KOHLI, Pushmeet HILLIGES, Otmar FITZGIBBON, Andrew NEWCOMBE, Richard KIM, David MOLYNEAUX, David SHOTTON, Jamie Daniel Joseph |
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DocumentTitleAlternate | RECONSTRUCTION D'UN ENVIRONNEMENT TRIDIMENSIONNEL DREIDIMENSIONALE UMGEBUNGSREKONSTRUKTION |
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Snippet | Three-dimensional environment reconstruction is described. In an example, a 3D model of a real-world environment is generated in a 3D volume made up of voxels... |
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SubjectTerms | CALCULATING COMPUTING COUNTING ELECTRIC COMMUNICATION TECHNIQUE ELECTRICITY IMAGE DATA PROCESSING OR GENERATION, IN GENERAL PHYSICS PICTORIAL COMMUNICATION, e.g. TELEVISION |
Title | THREE-DIMENSIONAL ENVIRONMENT RECONSTRUCTION |
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