THREE-DIMENSIONAL ENVIRONMENT RECONSTRUCTION

Three-dimensional environment reconstruction is described. In an example, a 3D model of a real-world environment is generated in a 3D volume made up of voxels stored on a memory device. The model is built from data describing a camera location and orientation, and a depth image with pixels indicatin...

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Main Authors IZADI, Shahram, MOLYNEAUX, David, KIM, David, HODGES, Stephen Edward, FITZGIBBON, Andrew, NEWCOMBE, Richard, HILLIGES, Otmar, KOHLI, Pushmeet, SHOTTON, Jamie Daniel Joseph, BUTLER, David Alexander
Format Patent
LanguageEnglish
French
German
Published 29.03.2017
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Abstract Three-dimensional environment reconstruction is described. In an example, a 3D model of a real-world environment is generated in a 3D volume made up of voxels stored on a memory device. The model is built from data describing a camera location and orientation, and a depth image with pixels indicating a distance from the camera to a point in the environment. A separate execution thread is assigned to each voxel in a plane of the volume. Each thread uses the camera location and orientation to determine a corresponding depth image location for its associated voxel, determines a factor relating to the distance between the associated voxel and the point in the environment at the corresponding location, and updates a stored value at the associated voxel using the factor. Each thread iterates through an equivalent voxel in the remaining planes of the volume, repeating the process to update the stored value.
AbstractList Three-dimensional environment reconstruction is described. In an example, a 3D model of a real-world environment is generated in a 3D volume made up of voxels stored on a memory device. The model is built from data describing a camera location and orientation, and a depth image with pixels indicating a distance from the camera to a point in the environment. A separate execution thread is assigned to each voxel in a plane of the volume. Each thread uses the camera location and orientation to determine a corresponding depth image location for its associated voxel, determines a factor relating to the distance between the associated voxel and the point in the environment at the corresponding location, and updates a stored value at the associated voxel using the factor. Each thread iterates through an equivalent voxel in the remaining planes of the volume, repeating the process to update the stored value.
Author IZADI, Shahram
HODGES, Stephen Edward
BUTLER, David Alexander
KOHLI, Pushmeet
HILLIGES, Otmar
FITZGIBBON, Andrew
NEWCOMBE, Richard
KIM, David
MOLYNEAUX, David
SHOTTON, Jamie Daniel Joseph
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– fullname: FITZGIBBON, Andrew
– fullname: NEWCOMBE, Richard
– fullname: HILLIGES, Otmar
– fullname: KOHLI, Pushmeet
– fullname: SHOTTON, Jamie Daniel Joseph
– fullname: BUTLER, David Alexander
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Snippet Three-dimensional environment reconstruction is described. In an example, a 3D model of a real-world environment is generated in a 3D volume made up of voxels...
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SubjectTerms CALCULATING
COMPUTING
COUNTING
ELECTRIC COMMUNICATION TECHNIQUE
ELECTRICITY
IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
PHYSICS
PICTORIAL COMMUNICATION, e.g. TELEVISION
Title THREE-DIMENSIONAL ENVIRONMENT RECONSTRUCTION
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