Game confrontation task-oriented multi-behavior tree decision scheme aggregation method and device
The invention provides a game confrontation task-oriented multi-behavior tree decision scheme aggregation method and device, and relates to the technical field of computers, and the method comprises the steps: constructing a behavior tree set corresponding to each behavior tree; constructing a plura...
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Format | Patent |
Language | Chinese English |
Published |
08.03.2024
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Abstract | The invention provides a game confrontation task-oriented multi-behavior tree decision scheme aggregation method and device, and relates to the technical field of computers, and the method comprises the steps: constructing a behavior tree set corresponding to each behavior tree; constructing a plurality of protocol candidate object sets corresponding to the behavior tree set; for a stipulation candidate object set in the behavior tree set, respectively executing the steps a to c: a, respectively performing decision basis element stipulation on condition nodes of each execution unit structure; b, decision control element specification is carried out on the action nodes of the execution unit structures; c, aggregating the condition nodes and the action nodes of the execution unit structures to obtain aggregated execution units corresponding to the stipulation candidate object set; and determining an aggregation behavior tree corresponding to the behavior tree set according to the aggregation execution unit corr |
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AbstractList | The invention provides a game confrontation task-oriented multi-behavior tree decision scheme aggregation method and device, and relates to the technical field of computers, and the method comprises the steps: constructing a behavior tree set corresponding to each behavior tree; constructing a plurality of protocol candidate object sets corresponding to the behavior tree set; for a stipulation candidate object set in the behavior tree set, respectively executing the steps a to c: a, respectively performing decision basis element stipulation on condition nodes of each execution unit structure; b, decision control element specification is carried out on the action nodes of the execution unit structures; c, aggregating the condition nodes and the action nodes of the execution unit structures to obtain aggregated execution units corresponding to the stipulation candidate object set; and determining an aggregation behavior tree corresponding to the behavior tree set according to the aggregation execution unit corr |
Author | GU KONGJING ZHANG FENG LI YUAN ZHANG JIEYUAN LIU YUNTAO LI SHENGZE |
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DocumentTitleAlternate | 面向博弈对抗任务的多行为树决策方案聚合方法和装置 |
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Snippet | The invention provides a game confrontation task-oriented multi-behavior tree decision scheme aggregation method and device, and relates to the technical field... |
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Title | Game confrontation task-oriented multi-behavior tree decision scheme aggregation method and device |
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