SYSTEMS AND METHODS FOR A NETWORK-BASED VIDEO GAME APPLICATION
Embodiments of the systems and methods disclosed herein provide a game that includes at least two users that each have a preconfigured set of playable virtual entities. The users draw playable virtual entities from each of their respective sets of playable virtual entities, and can play the playable...
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Format | Patent |
Language | Chinese English |
Published |
27.07.2021
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Subjects | |
Online Access | Get full text |
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Abstract | Embodiments of the systems and methods disclosed herein provide a game that includes at least two users that each have a preconfigured set of playable virtual entities. The users draw playable virtual entities from each of their respective sets of playable virtual entities, and can play the playable virtual entities in one or more battles to facilitate moving a virtual positional marker towards a goal or shooting a goal, wherein the battle procedures are based on a turn priority. Certain attributes are associated with the playable virtual entities so that playable virtual entity effects, OVR values, and salary values can affect which playable virtual entities are in a deck and how the playable virtual entities are affected by the location of the virtual positional marker and/or other playable virtual entities.
本文所公开的系统和方法的实施方案提供了一种游戏,所述游戏包括至少两个用户,所述至少两个用户各自具有一个预配置的可玩虚拟实体集合。用户从他们相应的可玩虚拟实体集合中的每个抽取可玩虚拟实体,并且可以在一场或多场战斗中玩所述可玩虚拟实体,以便于将虚拟位置标记移动朝向球门或射球门,其中战斗程序基于轮次优先权。某些属性与所述可玩虚拟实体相关联,以使得可玩虚拟实体效果、OVR值和薪金值可以影响哪些可玩虚拟实体在牌 |
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AbstractList | Embodiments of the systems and methods disclosed herein provide a game that includes at least two users that each have a preconfigured set of playable virtual entities. The users draw playable virtual entities from each of their respective sets of playable virtual entities, and can play the playable virtual entities in one or more battles to facilitate moving a virtual positional marker towards a goal or shooting a goal, wherein the battle procedures are based on a turn priority. Certain attributes are associated with the playable virtual entities so that playable virtual entity effects, OVR values, and salary values can affect which playable virtual entities are in a deck and how the playable virtual entities are affected by the location of the virtual positional marker and/or other playable virtual entities.
本文所公开的系统和方法的实施方案提供了一种游戏,所述游戏包括至少两个用户,所述至少两个用户各自具有一个预配置的可玩虚拟实体集合。用户从他们相应的可玩虚拟实体集合中的每个抽取可玩虚拟实体,并且可以在一场或多场战斗中玩所述可玩虚拟实体,以便于将虚拟位置标记移动朝向球门或射球门,其中战斗程序基于轮次优先权。某些属性与所述可玩虚拟实体相关联,以使得可玩虚拟实体效果、OVR值和薪金值可以影响哪些可玩虚拟实体在牌 |
Author | YOO YOUNGSEOK |
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DocumentTitleAlternate | 用于基于网络的视频游戏应用程序的系统和方法 |
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Snippet | Embodiments of the systems and methods disclosed herein provide a game that includes at least two users that each have a preconfigured set of playable virtual... |
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SubjectTerms | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SPORTS VIDEO GAMES |
Title | SYSTEMS AND METHODS FOR A NETWORK-BASED VIDEO GAME APPLICATION |
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