Videogames in Horror Movies
This article discusses four movies in which transgressions between gameworlds and diegetic realities take center stage: Brainscan (1994), Stay Alive (2006), Livescream (2018), and Choose or Die (2022). By exploring the interactions between videogame worlds and "reality," these movies do no...
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Published in | Journal of the Austrian Association for American Studies Vol. 4; no. 2 |
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Main Author | |
Format | Journal Article |
Language | English |
Published |
University of Innsbruck
01.06.2023
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Subjects | |
Online Access | Get full text |
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Summary: | This article discusses four movies in which transgressions between gameworlds and diegetic realities take center stage: Brainscan (1994), Stay Alive (2006), Livescream (2018), and Choose or Die (2022). By exploring the interactions between videogame worlds and "reality," these movies do not simply project anxieties onto digital games, but rather reflect on media-specific affordances of videogames, inquire into discourses surrounding videogames, and explore game cultures. I am particularly interested in the strategies and aesthetics of remediating videogames in the horror films and the conceptualizations of videogames and game cultures thus produced, as well as the larger cultural fears and anxieties (and hopes and dreams) that these representations evoke. |
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ISSN: | 2616-9533 |
DOI: | 10.47060/jaaas.v4i2.197 |