Foreign Language Tandem Learning in Social VR Conception, Implementation and Evaluation of the Game-Based Application Hololingo
Abstract Hololingo! is a social virtual reality app for real-time immersive distance learning of German as a Foreign Language (GFL). The acquisition of discoursive oral language skills for applied authentic contexts is challenging for group-based classroom settings and is often outsourced to autonom...
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Published in | I-com Vol. 21; no. 1; pp. 203 - 215 |
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Main Authors | , , , |
Format | Journal Article |
Language | English |
Published |
26.04.2022
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Online Access | Get full text |
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Abstract | Abstract
Hololingo!
is a social virtual reality app for real-time immersive distance learning of German as a Foreign Language (GFL). The acquisition of discoursive oral language skills for applied authentic contexts is challenging for group-based classroom settings and is often outsourced to autonomous analogue tandem learning. We operationalise a Digital Game-Based Language Learning (DGBLL) approach for distance learning, which relieves tandems from overstraining autonomy and self-guidance.
Hololingo!
supports tandems in their learning activities by providing entertaining communicative, collaborative, and didactically designed team tasks. These are embedded in a narrative adventure, target linguistic phenomena, and support the holistic acquisition of oral discourse competencies and fluency. The combination of the tandem principle, immersive Social VR gamification, barrier-free access to a global pool of expert/native speakers, and a curricular connection through task selection facilitates language learning and provides transcultural contacts. App development follows a Design-Based-Research cycle of conception, implementation, and evaluation. The results of a qualitative discourse analysis of the learning interaction are discussed with regard to tandem role behaviour, the relation between task design and communication as well as affective and creative behaviour. |
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AbstractList | Abstract
Hololingo!
is a social virtual reality app for real-time immersive distance learning of German as a Foreign Language (GFL). The acquisition of discoursive oral language skills for applied authentic contexts is challenging for group-based classroom settings and is often outsourced to autonomous analogue tandem learning. We operationalise a Digital Game-Based Language Learning (DGBLL) approach for distance learning, which relieves tandems from overstraining autonomy and self-guidance.
Hololingo!
supports tandems in their learning activities by providing entertaining communicative, collaborative, and didactically designed team tasks. These are embedded in a narrative adventure, target linguistic phenomena, and support the holistic acquisition of oral discourse competencies and fluency. The combination of the tandem principle, immersive Social VR gamification, barrier-free access to a global pool of expert/native speakers, and a curricular connection through task selection facilitates language learning and provides transcultural contacts. App development follows a Design-Based-Research cycle of conception, implementation, and evaluation. The results of a qualitative discourse analysis of the learning interaction are discussed with regard to tandem role behaviour, the relation between task design and communication as well as affective and creative behaviour. |
Author | Lazović, Milica Bumann, Cassandra Kölle, Ralph Ahlers, Timo |
Author_xml | – sequence: 1 givenname: Timo orcidid: 0000-0001-7565-4306 surname: Ahlers fullname: Ahlers, Timo organization: 26583 Universität Potsdam , Potsdam , Germany – sequence: 2 givenname: Cassandra surname: Bumann fullname: Bumann, Cassandra organization: 26557 Universität Hildesheim , Hildesheim , Germany – sequence: 3 givenname: Ralph surname: Kölle fullname: Kölle, Ralph organization: 26557 Universität Hildesheim , Hildesheim , Germany – sequence: 4 givenname: Milica surname: Lazović fullname: Lazović, Milica organization: 9377 Philipps-Universität Marburg , Marburg , Germany |
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Cites_doi | 10.1515/9783110922721 10.1145/3404983.3405517 10.1075/ais.3 10.3726/b10732 10.1007/978-3-642-28903-3_2 10.1007/978-1-4614-3185-5_11 10.1016/j.compedu.2018.07.001 10.4995/eurocall.2016.6402 10.1007/978-94-017-9088-8_16 10.1515/icom-2018-0042 10.1111/bjop.12305 10.1515/9783839411506-010 10.1007/s11528-016-0091-y |
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Hololingo!
is a social virtual reality app for real-time immersive distance learning of German as a Foreign Language (GFL). The acquisition of... |
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Subtitle | Conception, Implementation and Evaluation of the Game-Based Application Hololingo |
Title | Foreign Language Tandem Learning in Social VR |
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