User Comfort in VR/AR Headsets: A Mathematical Investigation into Ergonomic and Functional Limitations of Eye Tracking Technology

This case study focuses on quantifying the impact of saccadic eye movements in VR/AR environments, which differ from natural conditions and contribute to visual discomfort. We develop a predictive model based on VR/AR usage characteristics and suggest ergonomic improvements for these systems. Our me...

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Bibliographic Details
Published inProceedings of the Human Factors and Ergonomics Society Annual Meeting
Main Authors Roberts, Jasmine, Christian, Steven
Format Journal Article
LanguageEnglish
Published 29.08.2024
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Summary:This case study focuses on quantifying the impact of saccadic eye movements in VR/AR environments, which differ from natural conditions and contribute to visual discomfort. We develop a predictive model based on VR/AR usage characteristics and suggest ergonomic improvements for these systems. Our methodology involves constructing a mathematical model to analyze saccadic phenomena and their relationship with visual strain, aiming to mimic natural eye movements to enhance comfort and promote wider adoption of VR/AR technologies. Key research questions include: (a) How do saccadic movements in VR/AR differ from natural conditions and affect visual discomfort? (b) Can we predict visual discomfort from these movements using VR/AR characteristics? And (c) What design changes can reduce discomfort in VR/AR headsets? We also stress the need for standardized metrics in testing VR and AR devices to ensure safety and comfort, advocating for industry-wide benchmarks to prevent health issues and enhance user experience.
ISSN:1071-1813
2169-5067
DOI:10.1177/10711813241263510