An efficient hole-filling method based on depth map in 3D view generation

New virtual view is synthesized through depth image based rendering(DIBR) using a single color image and its associated depth map in 3D view generation. Holes are unavoidably generated in the 2D to 3D conversion process. We propose a hole-filling method based on depth map to address the problem. Fir...

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Bibliographic Details
Main Authors Liang, Haitao, Su, Xiu, Liu, Yilin, Xu, Huaiyuan, Wang, Yi, Chen, Xiaodong
Format Conference Proceeding
LanguageEnglish
Published SPIE 12.01.2018
Online AccessGet full text
ISBN1510617515
9781510617513
ISSN0277-786X
DOI10.1117/12.2293301

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Summary:New virtual view is synthesized through depth image based rendering(DIBR) using a single color image and its associated depth map in 3D view generation. Holes are unavoidably generated in the 2D to 3D conversion process. We propose a hole-filling method based on depth map to address the problem. Firstly, we improve the process of DIBR by proposing a one-to-four (OTF) algorithm. The “z-buffer” algorithm is used to solve overlap problem. Then, based on the classical patch-based algorithm of Criminisi et al., we propose a hole-filling algorithm using the information of depth map to handle the image after DIBR. In order to improve the accuracy of the virtual image, inpainting starts from the background side. In the calculation of the priority, in addition to the confidence term and the data term, we add the depth term. In the search for the most similar patch in the source region, we define the depth similarity to improve the accuracy of searching. Experimental results show that the proposed method can effectively improve the quality of the 3D virtual view subjectively and objectively.
Bibliography:Conference Date: 2017-10-28|2017-10-30
Conference Location: Beijing, China
ISBN:1510617515
9781510617513
ISSN:0277-786X
DOI:10.1117/12.2293301