Using a Controlled Natural Language for Specifying the Narratives of Serious Games

Creating serious games calls for a multidisciplinary design team, including game developers, subject-matter experts, pedagogical experts, and narrative designers. However, such multidisciplinary teams often experience communication and collaboration problems due to the different terminologies, backg...

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Bibliographic Details
Published inInteractive Storytelling pp. 142 - 153
Main Authors Van Broeckhoven, Frederik, Vlieghe, Joachim, De Troyer, Olga
Format Book Chapter
LanguageEnglish
Published Cham Springer International Publishing 2015
SeriesLecture Notes in Computer Science
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ISBN9783319270357
3319270354
ISSN0302-9743
1611-3349
DOI10.1007/978-3-319-27036-4_13

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Summary:Creating serious games calls for a multidisciplinary design team, including game developers, subject-matter experts, pedagogical experts, and narrative designers. However, such multidisciplinary teams often experience communication and collaboration problems due to the different terminologies, backgrounds and concerns of the people involved. To overcome these problems, we propose the use of a Controlled Natural Language (CNL) in combination with a graphical notation for modeling game narratives. The use of a CNL provides an easy human-readable, yet flexible and expressive way to specify story-lines. In addition, a CNL provides the possibility for automatically processing story-lines and generating code. As such, incorporating CNL in the design process also contributes to shortening the development time.
ISBN:9783319270357
3319270354
ISSN:0302-9743
1611-3349
DOI:10.1007/978-3-319-27036-4_13