Research on algorithms of physics-based cloth simulation

Physics-based cloth simulation is a classic topic in computer graphics, which aims to simulate realistic cloth effects in virtual environments. In recent years, the rapid development of virtual reality has put forward higher requirements for physics-based cloth simulation, and this technology has pl...

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Main Authors Qian, Ziyun, Jiang, Yang, Yuan, Ruisheng, Tang, Minzhe, Wang, Shunli, Wang, Shuaibing, Kou, Dongliang, Li, Mingcheng, Shan, Weihua, Yan, Zhe, Li, Run, Zhang, Lihua
Format Conference Proceeding
LanguageEnglish
Published SPIE 21.12.2023
Online AccessGet full text
ISBN1510672508
9781510672505
ISSN0277-786X
DOI10.1117/12.3012301

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Abstract Physics-based cloth simulation is a classic topic in computer graphics, which aims to simulate realistic cloth effects in virtual environments. In recent years, the rapid development of virtual reality has put forward higher requirements for physics-based cloth simulation, and this technology has played an increasingly important role. This paper first introduces the fundamental knowledge of cloth simulation, then summarizes the existing mainstream methods in this field. We give a classification of these works and provide an overview of each one of them. We have also conducted a large number of experiments to compare the performance of several typical algorithms. Towards the end of the article, we identify some existing limitations in this field and provide targeted suggestions for future development.
AbstractList Physics-based cloth simulation is a classic topic in computer graphics, which aims to simulate realistic cloth effects in virtual environments. In recent years, the rapid development of virtual reality has put forward higher requirements for physics-based cloth simulation, and this technology has played an increasingly important role. This paper first introduces the fundamental knowledge of cloth simulation, then summarizes the existing mainstream methods in this field. We give a classification of these works and provide an overview of each one of them. We have also conducted a large number of experiments to compare the performance of several typical algorithms. Towards the end of the article, we identify some existing limitations in this field and provide targeted suggestions for future development.
Author Shan, Weihua
Qian, Ziyun
Li, Mingcheng
Li, Run
Wang, Shunli
Zhang, Lihua
Yuan, Ruisheng
Tang, Minzhe
Yan, Zhe
Wang, Shuaibing
Jiang, Yang
Kou, Dongliang
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  organization: Media Innovation Lab., Huawei Cloud Computing Technologies Co., Ltd. (China)
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  organization: Media Innovation Lab., Huawei Cloud Computing Technologies Co., Ltd. (China)
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Notes Conference Location: Guilin, China
Conference Date: 2023-08-25|2023-08-27
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Snippet Physics-based cloth simulation is a classic topic in computer graphics, which aims to simulate realistic cloth effects in virtual environments. In recent...
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