Field Guide to Gamification: Game Components and Motivation in Higher Education
Although digital and analogue games differ in many ways, they still trigger multiple types of gaming experiences, which, inter alia, entail sensation, fantasy, narrative, challenge, fellowship, discovery, expression and submission. Most games contain several of these gameplay categories, which predi...
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Published in | Proceedings of the International Conference on e-Learning (Online) pp. 505 - XIV |
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Main Authors | , , , |
Format | Conference Proceeding |
Language | English |
Published |
Kidmore End
Academic Conferences International Limited
01.07.2018
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Subjects | |
Online Access | Get full text |
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