Field Guide to Gamification: Game Components and Motivation in Higher Education

Although digital and analogue games differ in many ways, they still trigger multiple types of gaming experiences, which, inter alia, entail sensation, fantasy, narrative, challenge, fellowship, discovery, expression and submission. Most games contain several of these gameplay categories, which predi...

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Bibliographic Details
Published inProceedings of the International Conference on e-Learning (Online) pp. 505 - XIV
Main Authors Lenz, Laura, Stehling, Valerie, Haberstroh, Max, Isenhardt, Ingrid
Format Conference Proceeding
LanguageEnglish
Published Kidmore End Academic Conferences International Limited 01.07.2018
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