Field Guide to Gamification: Game Components and Motivation in Higher Education - Lenz, Laura; Stehling, Valerie; Haberstroh, Max; Isenhardt, Ingrid (Proceedings of the International Conference on e-Learning (Online), 2018)
Keywords: Business Communication; Colleges & universities; Cybernetics; Definitions; Design engineering; Education; Educational Quality; Engineering Education; Entrances; Games; Gamification; Higher education; Learning; Literary Genres; Mechanical engineering; Motivation; Motivation Techniques; Online Surveys; Organizational aspects; Organizational Development; Research Design; Scientific papers; Seminars; Student Attitudes; Student Motivation; Students; Taxonomy; Teacher Effectiveness; Teacher Surveys; Teaching; United States--US; San Francisco California; Germany