Gamification of Online Learning

The gamification of online learning has been a subject of interest lately. This study attempts to explore two things in particular, the effects of gamification on learning and the moderating effects of user characteristics. The results demonstrate that the gamification elements contribute to higher...

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Published inArtificial Intelligence in Education Vol. 9112; pp. 646 - 649
Main Authors Jang, Jincheul, Park, Jason J. Y., Yi, Mun Y.
Format Book Chapter
LanguageEnglish
Published Switzerland Springer International Publishing AG 2015
Springer International Publishing
SeriesLecture Notes in Computer Science
Subjects
Online AccessGet full text
ISBN331919772X
9783319197722
ISSN0302-9743
1611-3349
DOI10.1007/978-3-319-19773-9_82

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Abstract The gamification of online learning has been a subject of interest lately. This study attempts to explore two things in particular, the effects of gamification on learning and the moderating effects of user characteristics. The results demonstrate that the gamification elements contribute to higher learning outcomes while two user characteristics, agreeableness and pre-training motivation, are important moderators of the links between the gamification elements and learning outcomes. The study findings indicate that a gamified system in consideration of user characteristics is an effective means to improving the efficacy of the e-learning environment.
AbstractList The gamification of online learning has been a subject of interest lately. This study attempts to explore two things in particular, the effects of gamification on learning and the moderating effects of user characteristics. The results demonstrate that the gamification elements contribute to higher learning outcomes while two user characteristics, agreeableness and pre-training motivation, are important moderators of the links between the gamification elements and learning outcomes. The study findings indicate that a gamified system in consideration of user characteristics is an effective means to improving the efficacy of the e-learning environment.
Author Jang, Jincheul
Yi, Mun Y.
Park, Jason J. Y.
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Snippet The gamification of online learning has been a subject of interest lately. This study attempts to explore two things in particular, the effects of gamification...
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StartPage 646
SubjectTerms Artificial intelligence
Educational equipment & technology, computer-aided learning (CAL)
Engagement
Gamification
Personalized learning
User interface design & usability
Title Gamification of Online Learning
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