Gamification Design Predicaments for E-learning
We introduce how gambling techniques slurred as gamification can be abusive and how adapting it for HCI can lay a practical basis for unethical designs, both in the commercial and applied research sectors. Based on the original notion of game theory, we argue that these techniques can be pervasive i...
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Published in | HCI in Games: Serious and Immersive Games Vol. 12790; pp. 245 - 255 |
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Main Authors | , , |
Format | Book Chapter |
Language | English |
Published |
Switzerland
Springer International Publishing AG
2021
Springer International Publishing |
Series | Lecture Notes in Computer Science |
Subjects | |
Online Access | Get full text |
ISBN | 3030774139 9783030774134 |
ISSN | 0302-9743 1611-3349 |
DOI | 10.1007/978-3-030-77414-1_18 |
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