Gamification Design Predicaments for E-learning

We introduce how gambling techniques slurred as gamification can be abusive and how adapting it for HCI can lay a practical basis for unethical designs, both in the commercial and applied research sectors. Based on the original notion of game theory, we argue that these techniques can be pervasive i...

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Bibliographic Details
Published inHCI in Games: Serious and Immersive Games Vol. 12790; pp. 245 - 255
Main Authors Palmquist, Adam, Munkvold, Robin, Goethe, Ole
Format Book Chapter
LanguageEnglish
Published Switzerland Springer International Publishing AG 2021
Springer International Publishing
SeriesLecture Notes in Computer Science
Subjects
Online AccessGet full text
ISBN3030774139
9783030774134
ISSN0302-9743
1611-3349
DOI10.1007/978-3-030-77414-1_18

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