An Experience with Software Engineering Education Using a Software Process Improvement Game

Educational games offer different ways for representing complex themes. However, creating a game that precisely addresses the subject being taught and effectively provides students’ learning and engagement is a complicated task. With this in mind, we researched and created an educational game for im...

Full description

Saved in:
Bibliographic Details
Published inHigher Education for All. From Challenges to Novel Technology-Enhanced Solutions Vol. 832; pp. 157 - 173
Main Authors Peixoto, Daniela C. C., Resende, Rodolfo F., Pádua, Clarindo Isaías P. S.
Format Book Chapter
LanguageEnglish
Published Switzerland Springer International Publishing AG 2018
Springer International Publishing
SeriesCommunications in Computer and Information Science
Subjects
Online AccessGet full text
ISBN9783319979335
3319979337
ISSN1865-0929
1865-0937
DOI10.1007/978-3-319-97934-2_10

Cover

Abstract Educational games offer different ways for representing complex themes. However, creating a game that precisely addresses the subject being taught and effectively provides students’ learning and engagement is a complicated task. With this in mind, we researched and created an educational game for improving students’ Software Process Improvement (SPI) knowledge. The aim of this game is to bring practices from the software development industry to the students. In an attempt to provide a better guidance, this work describes the issues and challenges associated with the creation and validation process of a Software Engineering educational game. We adopted an incremental and iterative approach, where each step involves different knowledge, allowing us to point out a set of important aspects that should be taken into account during the development. These aspects can guide new developers and instructors in the design and selection of educational games.
AbstractList Educational games offer different ways for representing complex themes. However, creating a game that precisely addresses the subject being taught and effectively provides students’ learning and engagement is a complicated task. With this in mind, we researched and created an educational game for improving students’ Software Process Improvement (SPI) knowledge. The aim of this game is to bring practices from the software development industry to the students. In an attempt to provide a better guidance, this work describes the issues and challenges associated with the creation and validation process of a Software Engineering educational game. We adopted an incremental and iterative approach, where each step involves different knowledge, allowing us to point out a set of important aspects that should be taken into account during the development. These aspects can guide new developers and instructors in the design and selection of educational games.
Author Pádua, Clarindo Isaías P. S.
Resende, Rodolfo F.
Peixoto, Daniela C. C.
Author_xml – sequence: 1
  givenname: Daniela C. C.
  orcidid: 0000-0002-4331-315X
  surname: Peixoto
  fullname: Peixoto, Daniela C. C.
  email: cascini@decom.cefetmg.br
– sequence: 2
  givenname: Rodolfo F.
  orcidid: 0000-0002-1343-900X
  surname: Resende
  fullname: Resende, Rodolfo F.
– sequence: 3
  givenname: Clarindo Isaías P. S.
  orcidid: 0000-0002-7171-3214
  surname: Pádua
  fullname: Pádua, Clarindo Isaías P. S.
BookMark eNpVkFFPwyAUhVGncZv7Bz70D1SBSws8LkudS5ZoonvygVBKt-pGa-mcP186jcYHcsM595DDN0IDVzuL0DXBNwRjfiu5iCEGImPJJbCYKoJP0CTIEMSjRk_RkIg0ibEEfvbPg2Tw61F5gUYEMwFJwlJxiSbev2KMKRaSAwzRy9RF2Wdj28o6Y6ND1W2ip7rsDrq1UebWlbPBc-soK_ZGd1XtopXv7_pv7bGtjfU-Wuyatv6wO-u6aK539gqdl3rr7eRnjtHqLnue3cfLh_liNl3GDWXQxSVh4dMi5TkrCsLKopQlUCkZZgznuMCpMCaxpRGiIFITyjmDFCAHXWBTcBgj-v2ub_qqtlV5Xb_5AE31OFVgo0AFOuqITvU4Q4h9h0Ln9731nbJ9yoTyrd6ajW4623qVUskxTxRJSTgJfAGsdXUV
ContentType Book Chapter
Copyright Springer Nature Switzerland AG 2018
Copyright_xml – notice: Springer Nature Switzerland AG 2018
DBID FFUUA
DEWEY 371.33
DOI 10.1007/978-3-319-97934-2_10
DatabaseName ProQuest Ebook Central - Book Chapters - Demo use only
DatabaseTitleList
DeliveryMethod fulltext_linktorsrc
Discipline Education
Computer Science
EISBN 9783319979342
3319979345
EISSN 1865-0937
Editor Bittencourt, Ig Ibert
Lima, Fernanda
Cristea, Alexandra I
Editor_xml – sequence: 1
  fullname: Lima, Fernanda
– sequence: 2
  fullname: Bittencourt, Ig Ibert
– sequence: 3
  fullname: Cristea, Alexandra I
EndPage 173
ExternalDocumentID EBC6297075_161_165
GroupedDBID 0D6
0DA
38.
9-X
AABBV
ACOUV
AEJLV
AEKFX
AEZAY
ALMA_UNASSIGNED_HOLDINGS
ANXHU
BBABE
BICGV
BJAWL
BUBNW
CVGDX
CZZ
FFUUA
FOYMO
I4C
IEZ
NQNQZ
OEBZI
SBO
SNUHX
TPJZQ
Z81
Z83
ID FETCH-LOGICAL-p243t-f14007867b4dd14fdf9f329940440b0d068cc5efc88d19a127743633b3ad0cd73
ISBN 9783319979335
3319979337
ISSN 1865-0929
IngestDate Tue Jul 29 19:59:22 EDT 2025
Thu Jul 25 22:58:47 EDT 2024
IsPeerReviewed true
IsScholarly true
LCCallNum LB1028.43-1028.75
Language English
LinkModel OpenURL
MergedId FETCHMERGED-LOGICAL-p243t-f14007867b4dd14fdf9f329940440b0d068cc5efc88d19a127743633b3ad0cd73
OCLC 1048355468
ORCID 0000-0002-4331-315X
0000-0002-1343-900X
0000-0002-7171-3214
PQID EBC6297075_161_165
PageCount 17
ParticipantIDs springer_books_10_1007_978_3_319_97934_2_10
proquest_ebookcentralchapters_6297075_161_165
PublicationCentury 2000
PublicationDate 2018
PublicationDateYYYYMMDD 2018-01-01
PublicationDate_xml – year: 2018
  text: 2018
PublicationDecade 2010
PublicationPlace Switzerland
PublicationPlace_xml – name: Switzerland
– name: Cham
PublicationSeriesTitle Communications in Computer and Information Science
PublicationSeriesTitleAlternate Communic.Comp.Inf.Science
PublicationSubtitle First International Workshop on Social, Semantic, Adaptive and Gamification Techniques and Technologies for Distance Learning, HEFA 2017, Maceió, Brazil, March 20-24, 2017, Revised Selected Papers
PublicationTitle Higher Education for All. From Challenges to Novel Technology-Enhanced Solutions
PublicationYear 2018
Publisher Springer International Publishing AG
Springer International Publishing
Publisher_xml – name: Springer International Publishing AG
– name: Springer International Publishing
RelatedPersons Zhou, Lizhu
Filipe, Joaquim
Sivalingam, Krishna M.
Barbosa, Simone Diniz Junqueira
Kotenko, Igor
Washio, Takashi
Yuan, Junsong
RelatedPersons_xml – sequence: 1
  givenname: Simone Diniz Junqueira
  surname: Barbosa
  fullname: Barbosa, Simone Diniz Junqueira
– sequence: 2
  givenname: Joaquim
  surname: Filipe
  fullname: Filipe, Joaquim
– sequence: 3
  givenname: Igor
  surname: Kotenko
  fullname: Kotenko, Igor
– sequence: 4
  givenname: Krishna M.
  surname: Sivalingam
  fullname: Sivalingam, Krishna M.
– sequence: 5
  givenname: Takashi
  surname: Washio
  fullname: Washio, Takashi
– sequence: 6
  givenname: Junsong
  surname: Yuan
  fullname: Yuan, Junsong
– sequence: 7
  givenname: Lizhu
  surname: Zhou
  fullname: Zhou, Lizhu
SSID ssj0002089733
ssj0000580895
ssib054953581
Score 1.8663441
Snippet Educational games offer different ways for representing complex themes. However, creating a game that precisely addresses the subject being taught and...
SourceID springer
proquest
SourceType Publisher
StartPage 157
SubjectTerms Adaptive Educational Games
Real Learning Effect
Semiotic Inspection Method (SIM)
Software Engineering Course
Software Process Improvement (SPI)
Title An Experience with Software Engineering Education Using a Software Process Improvement Game
URI http://ebookcentral.proquest.com/lib/SITE_ID/reader.action?docID=6297075&ppg=165
http://link.springer.com/10.1007/978-3-319-97934-2_10
Volume 832
hasFullText 1
inHoldings 1
isFullTextHit
isPrint
link http://utb.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwnV1Lb9QwELbKckEceIvykg_coqyS2Emc46psKRVUFW1RJQ6REycCtCSI7ALif3Nnxo_Eu_RSpN1o5VjZ2DOyZ8bzfUPIy1hKIWMZhQp2C3RQ0rCIJA9lnkRSSSlTXUXh3Ul2dMGPL9PLvb0_XtbSZl3N699X4kr-R6rQBnJFlOw1JDs-FBrgN8gXriBhuO4Yv9thVsNTuJOhoRMGF6vVHIzR_iueo5sqKZrC4aT_0ay8OHq47D6Zs_8pLjYukp9_9bq4ksWfy-BgDp_xaAbxSoas9z34tKu2Dw7Hm6f64D1WG22TYvIP-Px98GaQ-sYrOQSn8-Bs7mvqovMIl01g-Aw2h5-Yk-bRJXojNXkOcupm4Q6BCZHoiGfwWloeBhRFM2xDYQaDdjQVLWxO9IjjdAueHxGJxU5ExEVEd2KqU1hvy4VmDFNtCmZIU-wuILI0jAobimn8NsNQY1f72HBrW8MhNjVZ_tmT_DQUhIzhv_EwKREYeCMXfEZuLpbHbz-4ZTDFlF_HSmco6kUkLHz6iz47FkXONHTEvSiiltxAcsMrNQ3MQ4xe9RZbvtVOOoC2ss7vktuIvKEIiYEpvUf2mu4-ueOkRK1UHpCPi45OGkNRY6hTBeppDB01hmqNoXLqZjWGehpDUWMekovD5fnBUWiLhITfEs7WYRtzNHOzvOJKxbxVbdEysLE41lKvIhVloq7Tpq2FUHEh4wT8HZYxVjGpolrl7BGZdX3XPCZUMVnVCQcHpoq5KtqiUsinKSqheAKXfRK6iSp1KoPNn67NtAxllhQ5mOAleFHwTfdJ4GazxO5D6TjCQQwlK0EMpRZDiWJ4cq3eT8mtSfWfkdn6-6Z5Dubxunph1ekvYiWyOA
linkProvider Library Specific Holdings
openUrl ctx_ver=Z39.88-2004&ctx_enc=info%3Aofi%2Fenc%3AUTF-8&rfr_id=info%3Asid%2Fsummon.serialssolutions.com&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=bookitem&rft.title=Higher+Education+for+All.+From+Challenges+to+Novel+Technology-Enhanced+Solutions&rft.au=Peixoto%2C+Daniela+C.+C.&rft.au=Resende%2C+Rodolfo+F.&rft.au=P%C3%A1dua%2C+Clarindo+Isa%C3%ADas+P.+S.&rft.atitle=An+Experience+with+Software+Engineering+Education+Using+a+Software+Process+Improvement+Game&rft.series=Communications+in+Computer+and+Information+Science&rft.date=2018-01-01&rft.pub=Springer+International+Publishing&rft.isbn=9783319979335&rft.issn=1865-0929&rft.eissn=1865-0937&rft.spage=157&rft.epage=173&rft_id=info:doi/10.1007%2F978-3-319-97934-2_10
thumbnail_s http://utb.summon.serialssolutions.com/2.0.0/image/custom?url=https%3A%2F%2Febookcentral.proquest.com%2Fcovers%2F6297075-l.jpg