An Experience with Software Engineering Education Using a Software Process Improvement Game
Educational games offer different ways for representing complex themes. However, creating a game that precisely addresses the subject being taught and effectively provides students’ learning and engagement is a complicated task. With this in mind, we researched and created an educational game for im...
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Published in | Higher Education for All. From Challenges to Novel Technology-Enhanced Solutions Vol. 832; pp. 157 - 173 |
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Main Authors | , , |
Format | Book Chapter |
Language | English |
Published |
Switzerland
Springer International Publishing AG
2018
Springer International Publishing |
Series | Communications in Computer and Information Science |
Subjects | |
Online Access | Get full text |
ISBN | 9783319979335 3319979337 |
ISSN | 1865-0929 1865-0937 |
DOI | 10.1007/978-3-319-97934-2_10 |
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Abstract | Educational games offer different ways for representing complex themes. However, creating a game that precisely addresses the subject being taught and effectively provides students’ learning and engagement is a complicated task. With this in mind, we researched and created an educational game for improving students’ Software Process Improvement (SPI) knowledge. The aim of this game is to bring practices from the software development industry to the students. In an attempt to provide a better guidance, this work describes the issues and challenges associated with the creation and validation process of a Software Engineering educational game. We adopted an incremental and iterative approach, where each step involves different knowledge, allowing us to point out a set of important aspects that should be taken into account during the development. These aspects can guide new developers and instructors in the design and selection of educational games. |
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AbstractList | Educational games offer different ways for representing complex themes. However, creating a game that precisely addresses the subject being taught and effectively provides students’ learning and engagement is a complicated task. With this in mind, we researched and created an educational game for improving students’ Software Process Improvement (SPI) knowledge. The aim of this game is to bring practices from the software development industry to the students. In an attempt to provide a better guidance, this work describes the issues and challenges associated with the creation and validation process of a Software Engineering educational game. We adopted an incremental and iterative approach, where each step involves different knowledge, allowing us to point out a set of important aspects that should be taken into account during the development. These aspects can guide new developers and instructors in the design and selection of educational games. |
Author | Pádua, Clarindo Isaías P. S. Resende, Rodolfo F. Peixoto, Daniela C. C. |
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Editor | Bittencourt, Ig Ibert Lima, Fernanda Cristea, Alexandra I |
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PublicationSubtitle | First International Workshop on Social, Semantic, Adaptive and Gamification Techniques and Technologies for Distance Learning, HEFA 2017, Maceió, Brazil, March 20-24, 2017, Revised Selected Papers |
PublicationTitle | Higher Education for All. From Challenges to Novel Technology-Enhanced Solutions |
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SubjectTerms | Adaptive Educational Games Real Learning Effect Semiotic Inspection Method (SIM) Software Engineering Course Software Process Improvement (SPI) |
Title | An Experience with Software Engineering Education Using a Software Process Improvement Game |
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