Methodological Considerations for Understanding Students’ Problem Solving Processes and Affective Trajectories During Game-Based Learning: A Data Fusion Approach

This paper describes methodological considerations for fusing data sources in understanding both affective and problem solving states of students as they engage in computational thinking (CT) game-based learning. We provide both a theoretical and empirical rationale for using data including facial r...

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Published inHCI in Games: Serious and Immersive Games Vol. 12790; pp. 201 - 215
Main Authors Israel, Maya, Liu, Tongxi, Moon, Jewoong, Ke, Fengfeng, Dahlstrom-Hakki, Ibrahim
Format Book Chapter
LanguageEnglish
Published Switzerland Springer International Publishing AG 2021
Springer International Publishing
SeriesLecture Notes in Computer Science
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Abstract This paper describes methodological considerations for fusing data sources in understanding both affective and problem solving states of students as they engage in computational thinking (CT) game-based learning. We provide both a theoretical and empirical rationale for using data including facial recognition and students’ logfile data to gain a more robust explanation of why students may experience emotions such as frustration during CT game-based learning activities. We showcase illustrative examples using data from individual learners to highlight the methodological approaches that we have taken. Finally, given the complexities of understanding constructs such as affect and problem solving, we provide a rationale for using a data fusion methodological approach.
AbstractList This paper describes methodological considerations for fusing data sources in understanding both affective and problem solving states of students as they engage in computational thinking (CT) game-based learning. We provide both a theoretical and empirical rationale for using data including facial recognition and students’ logfile data to gain a more robust explanation of why students may experience emotions such as frustration during CT game-based learning activities. We showcase illustrative examples using data from individual learners to highlight the methodological approaches that we have taken. Finally, given the complexities of understanding constructs such as affect and problem solving, we provide a rationale for using a data fusion methodological approach.
Author Moon, Jewoong
Dahlstrom-Hakki, Ibrahim
Israel, Maya
Liu, Tongxi
Ke, Fengfeng
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SubjectTerms Data fusion
Facial expression
Game-based learning
Gameplay
Title Methodological Considerations for Understanding Students’ Problem Solving Processes and Affective Trajectories During Game-Based Learning: A Data Fusion Approach
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