Understanding the Impact on Learners' Reading Performance and Behaviour of Matching E-Learning Material to Dyslexia Type and Reading Skill Level
Dyslexia is a universal reading difficulty where each individual with dyslexia can have a different combination of underlying reading difficulties. For instance, errors in letter identification or omissions or transpositions within or between words. Nowadays, adaptive e-learning and gamification hav...
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Published in | HCI in Games: Serious and Immersive Games Vol. 12790; pp. 135 - 154 |
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Main Authors | , , |
Format | Book Chapter |
Language | English |
Published |
Switzerland
Springer International Publishing AG
2021
Springer International Publishing |
Series | Lecture Notes in Computer Science |
Subjects | |
Online Access | Get full text |
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