Perrugia: A First-Person Strategy Game Studying Movement Patterns in Museums
This paper shows the creation of a game focused on studying museum visitor path movements. Using existing museumgoer path data collected and floor plans from the Ateneo Art Gallery (AAG), the Philippines’ first museum of modern art, a game was created to best observe the way visitors interpret exhib...
Saved in:
Published in | HCI in Games: Serious and Immersive Games Vol. 12790; pp. 345 - 354 |
---|---|
Main Author | |
Format | Book Chapter |
Language | English |
Published |
Switzerland
Springer International Publishing AG
2021
Springer International Publishing |
Series | Lecture Notes in Computer Science |
Subjects | |
Online Access | Get full text |
ISBN | 3030774139 9783030774134 |
ISSN | 0302-9743 1611-3349 |
DOI | 10.1007/978-3-030-77414-1_25 |
Cover
Loading…
Abstract | This paper shows the creation of a game focused on studying museum visitor path movements. Using existing museumgoer path data collected and floor plans from the Ateneo Art Gallery (AAG), the Philippines’ first museum of modern art, a game was created to best observe the way visitors interpret exhibition space based on the concepts of spatial syntax analysis. The steps involved cleaning the existing data to study points of interest in which visitors acted accordingly as well as representing popular and deviated pathways in the game. Design choices also included providing the player with maps and tools to track other NPCs as they explored the museum spaces but only to the point where it provided enough information for them to piece together the rest of the information. In terms of gameplay, the player is expected to look at the artworks and NPCs in order to progress in-game. The study presents a method of employing technology for museums to better understand their visitors, different from the current implementations used for exhibit interaction. The game allows museum professionals to discover the best configuration of artworks and exhibition space without needing to use the physical resources. It also presents a possible tool in learning spatial and social factors affecting the visitor’s experience when entering their spaces, providing valuable insights for those in the field. |
---|---|
AbstractList | This paper shows the creation of a game focused on studying museum visitor path movements. Using existing museumgoer path data collected and floor plans from the Ateneo Art Gallery (AAG), the Philippines’ first museum of modern art, a game was created to best observe the way visitors interpret exhibition space based on the concepts of spatial syntax analysis. The steps involved cleaning the existing data to study points of interest in which visitors acted accordingly as well as representing popular and deviated pathways in the game. Design choices also included providing the player with maps and tools to track other NPCs as they explored the museum spaces but only to the point where it provided enough information for them to piece together the rest of the information. In terms of gameplay, the player is expected to look at the artworks and NPCs in order to progress in-game. The study presents a method of employing technology for museums to better understand their visitors, different from the current implementations used for exhibit interaction. The game allows museum professionals to discover the best configuration of artworks and exhibition space without needing to use the physical resources. It also presents a possible tool in learning spatial and social factors affecting the visitor’s experience when entering their spaces, providing valuable insights for those in the field. |
Author | Limsui, Christian Y. |
Author_xml | – sequence: 1 givenname: Christian Y. surname: Limsui fullname: Limsui, Christian Y. email: christianlimsui4@gmail.com |
BookMark | eNpFkFFOwzAMhgMMxDa4AQ-9QCCJ06ThDSEGSAMmAc9RmnmjwNqStEi7DWfZycgACfnB9m_9lv2NyKBuaiTkhLNTzpg-M7qgQBkwqrXkknIr8h0ygqT8CHqXDLninAJIs_c_ADMgw1QLarSEAzLiQjGQUGh5SI5jfGWMCS0gxZDczzCEflm58-xi8zWpQuxokmJTZ49dcB0u19m1W2Hq-vm6qpfZXfOJK6y7bOa6DkMds6refN31EftVPCL7C_ce8fgvj8nz5Orp8oZOH65vLy-mtBUSOuqUMmi8y30JwNEoBSXTuSlUURqWiwIX2s_nCxTeS6bKhUDBVCHQ-3zOdQFjIn73xjakozDYsmneouXMbtnZxM6CTRDsDyq7ZZdM8tfUhuajx9hZ3Lp8eia4d__i2vRPtEqpQqrcgtQWcgPfNIBw0w |
ContentType | Book Chapter |
Copyright | Springer Nature Switzerland AG 2021 |
Copyright_xml | – notice: Springer Nature Switzerland AG 2021 |
DBID | FFUUA |
DOI | 10.1007/978-3-030-77414-1_25 |
DatabaseName | ProQuest Ebook Central - Book Chapters - Demo use only |
DatabaseTitleList | |
DeliveryMethod | fulltext_linktorsrc |
Discipline | Computer Science |
EISBN | 3030774147 9783030774141 |
EISSN | 1611-3349 |
Editor | Fang, Xiaowen |
Editor_xml | – sequence: 1 fullname: Fang, Xiaowen |
EndPage | 354 |
ExternalDocumentID | EBC6668465_347_359 |
GroupedDBID | 38. AABBV AABLV ABNDO ACWLQ AEDXK AEJLV AEKFX AELOD AIYYB ALMA_UNASSIGNED_HOLDINGS BAHJK BBABE CZZ DBWEY FFUUA I4C IEZ OCUHQ ORHYB SBO TPJZQ TSXQS Z5O Z7R Z7S Z7U Z7V Z7W Z7X Z7Y Z7Z Z81 Z82 Z83 Z84 Z87 Z88 -DT -GH -~X 1SB 29L 2HA 2HV 5QI 875 AASHB ABMNI ACGFS ADCXD AEFIE EJD F5P FEDTE HVGLF LAS LDH P2P RIG RNI RSU SVGTG VI1 ~02 |
ID | FETCH-LOGICAL-p243t-a669e9ca5cb331e9663b0759868b90528ef7cddfe2cc406bf2e20682ecc5d1783 |
ISBN | 3030774139 9783030774134 |
ISSN | 0302-9743 |
IngestDate | Tue Jul 29 20:29:59 EDT 2025 Thu May 29 16:15:45 EDT 2025 |
IsPeerReviewed | false |
IsScholarly | false |
LCCallNum | QA76.9.U83 |
Language | English |
LinkModel | OpenURL |
MergedId | FETCHMERGED-LOGICAL-p243t-a669e9ca5cb331e9663b0759868b90528ef7cddfe2cc406bf2e20682ecc5d1783 |
OCLC | 1260343874 |
PQID | EBC6668465_347_359 |
PageCount | 10 |
ParticipantIDs | springer_books_10_1007_978_3_030_77414_1_25 proquest_ebookcentralchapters_6668465_347_359 |
PublicationCentury | 2000 |
PublicationDate | 2021 |
PublicationDateYYYYMMDD | 2021-01-01 |
PublicationDate_xml | – year: 2021 text: 2021 |
PublicationDecade | 2020 |
PublicationPlace | Switzerland |
PublicationPlace_xml | – name: Switzerland – name: Cham |
PublicationSeriesSubtitle | Information Systems and Applications, incl. Internet/Web, and HCI |
PublicationSeriesTitle | Lecture Notes in Computer Science |
PublicationSeriesTitleAlternate | Lect.Notes Computer |
PublicationSubtitle | Third International Conference, HCI-Games 2021, Held As Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part II |
PublicationTitle | HCI in Games: Serious and Immersive Games |
PublicationYear | 2021 |
Publisher | Springer International Publishing AG Springer International Publishing |
Publisher_xml | – name: Springer International Publishing AG – name: Springer International Publishing |
RelatedPersons | Hartmanis, Juris Gao, Wen Bertino, Elisa Woeginger, Gerhard Goos, Gerhard Steffen, Bernhard Yung, Moti |
RelatedPersons_xml | – sequence: 1 givenname: Gerhard surname: Goos fullname: Goos, Gerhard – sequence: 2 givenname: Juris surname: Hartmanis fullname: Hartmanis, Juris – sequence: 3 givenname: Elisa surname: Bertino fullname: Bertino, Elisa – sequence: 4 givenname: Wen surname: Gao fullname: Gao, Wen – sequence: 5 givenname: Bernhard orcidid: 0000-0001-9619-1558 surname: Steffen fullname: Steffen, Bernhard – sequence: 6 givenname: Gerhard orcidid: 0000-0001-8816-2693 surname: Woeginger fullname: Woeginger, Gerhard – sequence: 7 givenname: Moti surname: Yung fullname: Yung, Moti |
SSID | ssj0002723232 ssj0002792 |
Score | 1.6189713 |
Snippet | This paper shows the creation of a game focused on studying museum visitor path movements. Using existing museumgoer path data collected and floor plans from... |
SourceID | springer proquest |
SourceType | Publisher |
StartPage | 345 |
SubjectTerms | Game and flow Game immersion Museum visitorship Spatial syntax analysis |
Title | Perrugia: A First-Person Strategy Game Studying Movement Patterns in Museums |
URI | http://ebookcentral.proquest.com/lib/SITE_ID/reader.action?docID=6668465&ppg=359 http://link.springer.com/10.1007/978-3-030-77414-1_25 |
Volume | 12790 |
hasFullText | 1 |
inHoldings | 1 |
isFullTextHit | |
isPrint | |
link | http://utb.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwnV07b9swECYadyk69I2mL3DoZjCQRFKPAh2CIGka2EGGpGgnQpSoQkPswpKG9tf3jg9LdrOki2BIgh730ce7j3efCPkIk0hZVhFnmWgkE7HOmZZNynA24bWpjOTYjby8TM9vxMV3OVlot90lvT6q_tzZV_I_qMI-wBW7ZO-B7PaisAN-A76wBYRhuxf87tKsTqfw5CuSFV-wzBXzeuS5sJ7VFvhaOhqLguzhbdVNe9sN7agpgH_uH0fTUXNlNpvhZ1u6hvWzFmJDdmWD8rnXsf1tL2nrD22H1HJtFcd7FPtHctHW1y6HzgxeBx0tYbrPC79YcbnubQ3YPHxPIriXKf-QxHv8Q-Af9xjMkUTbSVg5-hQIYjyB6Ru3wClDWuP8nHF-OEV1Re7UTL1v5U530k_T3GlP_zMDTIs-4MoM7yZYrBJ5QA6yXM7Iw-PTi8W3LRGXZBBU8lFzDBUV3dKTeypsCApPXTjJpvEtJs2Yd91yJ23ZW2m3Acz1U_IYm1oodpuA_Z6RB2b1nDwJEFAPwQuyCAPgEz2mU_hpgJ8i_DTATwP8NMBP2xX18L8kN2en1yfnzH9wg_1KBO9ZmaaFKapSVprz2EAmzDWElEWe5rqIZJKbJqvqujFJVUEgqJvEJFGaJ-AGZB2DXV6R2Wq9Mq8JFTKLtUgjYapG6EjnNcSZotRRLQ0cyA4JC5ZRtizA1yJXzg6dgrQaQmOpuMgUl8UhmQfzKTy9U0FvG-yuuAK7K2t3hXZ_c6-z35JH48B-R2b9ZjDvIdTs9Qc_WP4CnWR0tw |
linkProvider | Library Specific Holdings |
openUrl | ctx_ver=Z39.88-2004&ctx_enc=info%3Aofi%2Fenc%3AUTF-8&rfr_id=info%3Asid%2Fsummon.serialssolutions.com&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=bookitem&rft.title=HCI+in+Games%3A+Serious+and+Immersive+Games&rft.au=Limsui%2C+Christian+Y.&rft.atitle=Perrugia%3A+A+First-Person+Strategy+Game+Studying+Movement+Patterns+in+Museums&rft.series=Lecture+Notes+in+Computer+Science&rft.date=2021-01-01&rft.pub=Springer+International+Publishing&rft.isbn=9783030774134&rft.issn=0302-9743&rft.eissn=1611-3349&rft.spage=345&rft.epage=354&rft_id=info:doi/10.1007%2F978-3-030-77414-1_25 |
thumbnail_s | http://utb.summon.serialssolutions.com/2.0.0/image/custom?url=https%3A%2F%2Febookcentral.proquest.com%2Fcovers%2F6668465-l.jpg |