Perrugia: A First-Person Strategy Game Studying Movement Patterns in Museums

This paper shows the creation of a game focused on studying museum visitor path movements. Using existing museumgoer path data collected and floor plans from the Ateneo Art Gallery (AAG), the Philippines’ first museum of modern art, a game was created to best observe the way visitors interpret exhib...

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Published inHCI in Games: Serious and Immersive Games Vol. 12790; pp. 345 - 354
Main Author Limsui, Christian Y.
Format Book Chapter
LanguageEnglish
Published Switzerland Springer International Publishing AG 2021
Springer International Publishing
SeriesLecture Notes in Computer Science
Subjects
Online AccessGet full text
ISBN3030774139
9783030774134
ISSN0302-9743
1611-3349
DOI10.1007/978-3-030-77414-1_25

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Abstract This paper shows the creation of a game focused on studying museum visitor path movements. Using existing museumgoer path data collected and floor plans from the Ateneo Art Gallery (AAG), the Philippines’ first museum of modern art, a game was created to best observe the way visitors interpret exhibition space based on the concepts of spatial syntax analysis. The steps involved cleaning the existing data to study points of interest in which visitors acted accordingly as well as representing popular and deviated pathways in the game. Design choices also included providing the player with maps and tools to track other NPCs as they explored the museum spaces but only to the point where it provided enough information for them to piece together the rest of the information. In terms of gameplay, the player is expected to look at the artworks and NPCs in order to progress in-game. The study presents a method of employing technology for museums to better understand their visitors, different from the current implementations used for exhibit interaction. The game allows museum professionals to discover the best configuration of artworks and exhibition space without needing to use the physical resources. It also presents a possible tool in learning spatial and social factors affecting the visitor’s experience when entering their spaces, providing valuable insights for those in the field.
AbstractList This paper shows the creation of a game focused on studying museum visitor path movements. Using existing museumgoer path data collected and floor plans from the Ateneo Art Gallery (AAG), the Philippines’ first museum of modern art, a game was created to best observe the way visitors interpret exhibition space based on the concepts of spatial syntax analysis. The steps involved cleaning the existing data to study points of interest in which visitors acted accordingly as well as representing popular and deviated pathways in the game. Design choices also included providing the player with maps and tools to track other NPCs as they explored the museum spaces but only to the point where it provided enough information for them to piece together the rest of the information. In terms of gameplay, the player is expected to look at the artworks and NPCs in order to progress in-game. The study presents a method of employing technology for museums to better understand their visitors, different from the current implementations used for exhibit interaction. The game allows museum professionals to discover the best configuration of artworks and exhibition space without needing to use the physical resources. It also presents a possible tool in learning spatial and social factors affecting the visitor’s experience when entering their spaces, providing valuable insights for those in the field.
Author Limsui, Christian Y.
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Snippet This paper shows the creation of a game focused on studying museum visitor path movements. Using existing museumgoer path data collected and floor plans from...
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SourceType Publisher
StartPage 345
SubjectTerms Game and flow
Game immersion
Museum visitorship
Spatial syntax analysis
Title Perrugia: A First-Person Strategy Game Studying Movement Patterns in Museums
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