The Design and Implementation of a Virtual Reality Program for Improving Situated Consecutive Interpreting Skills
In this paper, we present the Platform of Immersion Interpreting Learning in Virtual Reality and AI Assessment, embedded with three classical virtual scenarios in consecutive interpreting, aiming at improving situated consecutive interpreting skills for student interpreters at both undergraduate and...
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Published in | Learning Technologies and Systems Vol. 12511; pp. 401 - 410 |
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Main Authors | , , |
Format | Book Chapter |
Language | English |
Published |
Switzerland
Springer International Publishing AG
2021
Springer International Publishing |
Series | Lecture Notes in Computer Science |
Subjects | |
Online Access | Get full text |
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Summary: | In this paper, we present the Platform of Immersion Interpreting Learning in Virtual Reality and AI Assessment, embedded with three classical virtual scenarios in consecutive interpreting, aiming at improving situated consecutive interpreting skills for student interpreters at both undergraduate and postgraduate levels. This proposed project also integrates the AI assessment system into the virtual environment. It can evaluate students’ performance based on their reaction time, level of completeness, accuracy, and fluency of the interpreting task. The project supports both visual and auditory channels of interaction, with learner’s interpreted speech as the input and outputs include graphical scenes and speech from the speaker in the scenario. Moreover, the project allows interpreting trainers to design their training drills based on their teaching plans. Throughout a pre-and post-test of 10 graduate students, it is found that their average reaction time was shorter in post-test, and the level of interpreting fluency and accuracy were also improved after the training. |
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ISBN: | 303066905X 9783030669058 |
ISSN: | 0302-9743 1611-3349 |
DOI: | 10.1007/978-3-030-66906-5_38 |