Ke, F., Liu, R., Sokolikj, Z., Dahlstrom-Hakki, I., & Israel, M. (2021). Using Eye Tracking for Research on Learning and Computational Thinking. HCI in Games: Serious and Immersive Games, 12790, 216-228. https://doi.org/10.1007/978-3-030-77414-1_16
Chicago Style (17th ed.) CitationKe, Fengfeng, Ruohan Liu, Zlatko Sokolikj, Ibrahim Dahlstrom-Hakki, and Maya Israel. "Using Eye Tracking For Research On Learning And Computational Thinking." HCI in Games: Serious and Immersive Games 12790 (2021): 216-228. https://doi.org/10.1007/978-3-030-77414-1_16.
MLA (9th ed.) CitationKe, Fengfeng, et al. "Using Eye Tracking For Research On Learning And Computational Thinking." HCI in Games: Serious and Immersive Games, vol. 12790, 2021, pp. 216-228, https://doi.org/10.1007/978-3-030-77414-1_16.