Designing a Video Course. The Case of the Online Course of Mathematical Olympiads

Current secondary and university students use their technological devices not only in playtime but also in study time. Our proposal makes use of this fact to create educational content that can be viewed on any smartphone or computer. These videos can be used to teach new concepts, mathematical proc...

Full description

Saved in:
Bibliographic Details
Published inLearning Technology for Education Challenges Vol. 1011; pp. 79 - 89
Main Authors Rotger, Lucía, Ribera, Juan M.
Format Book Chapter
LanguageEnglish
Published Switzerland Springer International Publishing AG 2019
Springer International Publishing
SeriesCommunications in Computer and Information Science
Subjects
Online AccessGet full text
ISBN9783030207977
3030207978
ISSN1865-0929
1865-0937
DOI10.1007/978-3-030-20798-4_8

Cover

More Information
Summary:Current secondary and university students use their technological devices not only in playtime but also in study time. Our proposal makes use of this fact to create educational content that can be viewed on any smartphone or computer. These videos can be used to teach new concepts, mathematical procedures or problem-solving resolutions. Although there is a wide variety of educational videos and MOOCs, on many occasions these videos do not fit in terms of content or notation. With this in mind, in this article, we define the detailed process that we should follow if we are interested in creating our own educational videos. We devote special attention to giving advice on video creation from a methodological point of view. This process is enhanced with an example of learning unit collection that we created at the University of La Rioja. The project that we present is a collection of math Olympiad problem-solving strategies that can be used as complementary learning materials.
ISBN:9783030207977
3030207978
ISSN:1865-0929
1865-0937
DOI:10.1007/978-3-030-20798-4_8