Exploring the Potential of Using Augmented Reality and Virtual Reality for STEM Education

The purpose of this article is to focus on the potential of using new technologies such as Augmented Reality and Virtual Reality in science education in general and in STEM education in particular. Although Augmented Reality and Virtual Reality as a technology have strength and weaknesses, this arti...

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Published inLearning Technology for Education Challenges Vol. 1011; pp. 36 - 44
Main Authors Al-Azawi, Rula, Albadi, Ali, Moghaddas, Raziyeh, Westlake, Jonathan
Format Book Chapter
LanguageEnglish
Published Switzerland Springer International Publishing AG 2019
Springer International Publishing
SeriesCommunications in Computer and Information Science
Online AccessGet full text
ISBN9783030207977
3030207978
ISSN1865-0929
1865-0937
DOI10.1007/978-3-030-20798-4_4

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Abstract The purpose of this article is to focus on the potential of using new technologies such as Augmented Reality and Virtual Reality in science education in general and in STEM education in particular. Although Augmented Reality and Virtual Reality as a technology have strength and weaknesses, this article focus to show how those technologies may facilitate STEM education and how to improve the area of weaknesses. In this research, we address the need for STEM education and training, which is currently either limited or not interested for students. It is also overcome the distance limitation that students face in STEM education. Furthermore, Augmented Reality and Virtual Reality environments are an effective platform to encourage and attracting the new generation technology to STEM field. Technology virtualization has been used in a various way in STEM classroom to encourage creatively and innovation. However, it is also important to take in our consideration that students learning in this environment can be difficult in many directions.
AbstractList The purpose of this article is to focus on the potential of using new technologies such as Augmented Reality and Virtual Reality in science education in general and in STEM education in particular. Although Augmented Reality and Virtual Reality as a technology have strength and weaknesses, this article focus to show how those technologies may facilitate STEM education and how to improve the area of weaknesses. In this research, we address the need for STEM education and training, which is currently either limited or not interested for students. It is also overcome the distance limitation that students face in STEM education. Furthermore, Augmented Reality and Virtual Reality environments are an effective platform to encourage and attracting the new generation technology to STEM field. Technology virtualization has been used in a various way in STEM classroom to encourage creatively and innovation. However, it is also important to take in our consideration that students learning in this environment can be difficult in many directions.
Author Albadi, Ali
Al-Azawi, Rula
Westlake, Jonathan
Moghaddas, Raziyeh
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  email: j.c.westlake@staffs.ac.uk
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Sanchez, Galo
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