E-Guess: Usability Evaluation for Educational Games - da Silveira, Aleph Campos; Martins, Ronei Ximenes; Vieira, Estela Aparecida Oliveira (Revista iberoamericana de educación a distancia, 2021)
Keywords: Between-subjects design; Case Studies; Classrooms; Educational Environment; Educational Games; Educational Objectives; Educational software; Educational Technology; Electronic games; Heuristic; Learning; Learning Processes; Student Experience; Students; Teaching; Usability; User experience