Effects of Depth of Field on Focus Using a Virtual Reality Escape Room
Depth of Field (DOF) is an effect that can be found in every single optical camera. Nowadays DOF is a common effect even for virtual cameras and it is used for more realistic rendering. In this work, an Escape Room is constructed and it is equipped with a post-process DOF effect to help the players...
Saved in:
Published in | Speech and Computer Vol. 13721; pp. 665 - 675 |
---|---|
Main Authors | , , |
Format | Book Chapter |
Language | English |
Published |
Switzerland
Springer International Publishing AG
2022
Springer International Publishing |
Series | Lecture Notes in Computer Science |
Subjects | |
Online Access | Get full text |
ISBN | 3031209796 9783031209796 |
ISSN | 0302-9743 1611-3349 |
DOI | 10.1007/978-3-031-20980-2_56 |
Cover
Abstract | Depth of Field (DOF) is an effect that can be found in every single optical camera. Nowadays DOF is a common effect even for virtual cameras and it is used for more realistic rendering. In this work, an Escape Room is constructed and it is equipped with a post-process DOF effect to help the players navigate through the game. The DOF is independent from the player’s vision direction. It is designed to highlight the objects that are important to progress towards the end of the game and not the ones the player is looking at. It is desired to shift the attention of the user subconsciously and make him move more efficiently. If an object becomes important during the game it gets highlighted too and if one is no longer useful the DOF stops focusing on it. Finally, an experiment took place to test if the DOF is making the players navigate more effectively inside the game, and check for possible side effects, like frustration and motion sickness. The analysis results suggest that the DOF can be used as a hint system. |
---|---|
AbstractList | Depth of Field (DOF) is an effect that can be found in every single optical camera. Nowadays DOF is a common effect even for virtual cameras and it is used for more realistic rendering. In this work, an Escape Room is constructed and it is equipped with a post-process DOF effect to help the players navigate through the game. The DOF is independent from the player’s vision direction. It is designed to highlight the objects that are important to progress towards the end of the game and not the ones the player is looking at. It is desired to shift the attention of the user subconsciously and make him move more efficiently. If an object becomes important during the game it gets highlighted too and if one is no longer useful the DOF stops focusing on it. Finally, an experiment took place to test if the DOF is making the players navigate more effectively inside the game, and check for possible side effects, like frustration and motion sickness. The analysis results suggest that the DOF can be used as a hint system. |
Author | Moustakas, Konstantinos Fakotakis, Nikolaos Tsiftsis, Nikolaos |
Author_xml | – sequence: 1 givenname: Nikolaos surname: Tsiftsis fullname: Tsiftsis, Nikolaos – sequence: 2 givenname: Konstantinos surname: Moustakas fullname: Moustakas, Konstantinos email: moustakas@upatras.gr – sequence: 3 givenname: Nikolaos surname: Fakotakis fullname: Fakotakis, Nikolaos |
BookMark | eNo9kMFOAjEQhquiEZA38NAXqE473XZ7NAhqQmJCxHhruqUr6Lpdt8vBt3cB42km_59vMvlGZFDHOhByzeGGA-hbo3OGDJAzASYHJmymTsgI--QQvJ2SIVecM0Rpzv4LbdSADAFBMKMlXpARxwy0AQ3ykkxS-gAAkSMAN0Myn5Vl8F2isaT3oek2-2W-DdWaxprOo98lukrb-p06-rptu52r6DK4atv90Fnyrgl0GePXFTkvXZXC5G-OyWo-e5k-ssXzw9P0bsEarrFjpZYGuVwXEkJWahQyc6rEzOSiEOjXXhdSIM-KDNB7z1251kEYVZggnNQCx0Qc76am7Z8KrS1i_EyWg907s70zi7YXYQ-K7N5ZD8kj1LTxexdSZ8Oe8qHuWlf5jWu60Care0-olFUGrMoF_gJSC2qQ |
ContentType | Book Chapter |
Copyright | Springer Nature Switzerland AG 2022 |
Copyright_xml | – notice: Springer Nature Switzerland AG 2022 |
DBID | FFUUA |
DEWEY | 006.35 |
DOI | 10.1007/978-3-031-20980-2_56 |
DatabaseName | ProQuest Ebook Central - Book Chapters - Demo use only |
DatabaseTitleList | |
DeliveryMethod | fulltext_linktorsrc |
Discipline | Computer Science |
EISBN | 303120980X 9783031209802 |
EISSN | 1611-3349 |
Editor | Agrawal, Shyam S Karpov, Alexey Samudravijaya, K Prasanna, S. R. Mahadeva |
Editor_xml | – sequence: 1 fullname: Agrawal, Shyam S – sequence: 2 fullname: Karpov, Alexey – sequence: 3 fullname: Prasanna, S. R. Mahadeva – sequence: 4 fullname: Samudravijaya, K |
EndPage | 675 |
ExternalDocumentID | EBC7135366_690_682 |
GroupedDBID | 38. AABBV AAZWU ABSVR ABTHU ABVND ACBPT ACHZO ACPMC ADNVS AEDXK AEJLV AEKFX AHVRR AIYYB ALMA_UNASSIGNED_HOLDINGS BBABE CZZ FFUUA IEZ SBO TPJZQ TSXQS Z5O Z7R Z7S Z7U Z7V Z7W Z7X Z7Y Z7Z Z81 Z82 Z83 Z84 Z85 Z87 Z88 |
ID | FETCH-LOGICAL-p173t-f749314db40e5f73245a6f35982b23cdc7b42315b503ccc1afd7e296b9e2a4723 |
ISBN | 3031209796 9783031209796 |
ISSN | 0302-9743 |
IngestDate | Tue Jul 29 20:20:23 EDT 2025 Mon Apr 28 21:44:15 EDT 2025 |
IsPeerReviewed | true |
IsScholarly | true |
LCCallNum | Q334-342 |
Language | English |
LinkModel | OpenURL |
MergedId | FETCHMERGED-LOGICAL-p173t-f749314db40e5f73245a6f35982b23cdc7b42315b503ccc1afd7e296b9e2a4723 |
OCLC | 1350790704 |
PQID | EBC7135366_690_682 |
PageCount | 11 |
ParticipantIDs | springer_books_10_1007_978_3_031_20980_2_56 proquest_ebookcentralchapters_7135366_690_682 |
PublicationCentury | 2000 |
PublicationDate | 2022 20221110 |
PublicationDateYYYYMMDD | 2022-01-01 2022-11-10 |
PublicationDate_xml | – year: 2022 text: 2022 |
PublicationDecade | 2020 |
PublicationPlace | Switzerland |
PublicationPlace_xml | – name: Switzerland – name: Cham |
PublicationSeriesSubtitle | Lecture Notes in Artificial Intelligence |
PublicationSeriesTitle | Lecture Notes in Computer Science |
PublicationSeriesTitleAlternate | Lect.Notes Computer |
PublicationSubtitle | 24th International Conference, SPECOM 2022, Gurugram, India, November 14-16, 2022, Proceedings |
PublicationTitle | Speech and Computer |
PublicationYear | 2022 |
Publisher | Springer International Publishing AG Springer International Publishing |
Publisher_xml | – name: Springer International Publishing AG – name: Springer International Publishing |
RelatedPersons | Hartmanis, Juris Gao, Wen Steffen, Bernhard Bertino, Elisa Goos, Gerhard Yung, Moti |
RelatedPersons_xml | – sequence: 1 givenname: Gerhard surname: Goos fullname: Goos, Gerhard – sequence: 2 givenname: Juris surname: Hartmanis fullname: Hartmanis, Juris – sequence: 3 givenname: Elisa surname: Bertino fullname: Bertino, Elisa – sequence: 4 givenname: Wen surname: Gao fullname: Gao, Wen – sequence: 5 givenname: Bernhard orcidid: 0000-0001-9619-1558 surname: Steffen fullname: Steffen, Bernhard – sequence: 6 givenname: Moti orcidid: 0000-0003-0848-0873 surname: Yung fullname: Yung, Moti |
SSID | ssj0002830019 ssj0002792 |
Score | 2.0470088 |
Snippet | Depth of Field (DOF) is an effect that can be found in every single optical camera. Nowadays DOF is a common effect even for virtual cameras and it is used for... |
SourceID | springer proquest |
SourceType | Publisher |
StartPage | 665 |
SubjectTerms | Depth of field Escape Room Immersive game Virtual reality |
Title | Effects of Depth of Field on Focus Using a Virtual Reality Escape Room |
URI | http://ebookcentral.proquest.com/lib/SITE_ID/reader.action?docID=7135366&ppg=682 http://link.springer.com/10.1007/978-3-031-20980-2_56 |
Volume | 13721 |
hasFullText | 1 |
inHoldings | 1 |
isFullTextHit | |
isPrint | |
link | http://utb.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwnV07T8MwELagLIiBtygveWCrghLHiclYSkqFgAEBYrNsxxEsTdWEhV_P2U76CF3KEjlPWfclzufzfXcIXcFfLtGCJPAhaelRKhNPZkDkAioyRVQQ5Ta7_tNzPHqjDx_Rx7w-plWXVPJa_azUlfwHVTgGuBqV7BrIzh4KB6AN-MIWEIZti_wuu1mdhmOitXK6tKY0wyL-6TxQ405Pqk_TGJpwNbM8MCzUd9lz4QKi9_41rVySfUfK09JERfVeCtflxilASMsp0DgFW27FBc9W_35pIgk_MiOiZa667GxkDJmTL_8ZZxdDK-BWQCW58T3CoxVprWNXXaiV1jq9HZjqgGEcc5igc7hoE22yG9pBW_304fF95igzGcqAhxpdzqyTLnPSfH9BE7mqT0uzh9aCt-URr3tox2hLsBF9QC_30YYeH6DdBj5cD7SHaFijh4scW_RMw6KHizG26GGLHha4Rg_X6GGHHjboHaG3Yfo6GHl1xQtvErCw8nJGkzCgmaS-jnIGZDcScW6TLEoSqkwxCfQ3iGTkh0qpQOQZ0ySJZaKJoIyEx6gzLsb6BGHhC19ncErlisKkREQqA67MYiWFiJnqIq-xCbfr8nUwsHIWKHkLnS7qNYbj5vKSNwmvweI85GBxbi3OjcVP13z6Gdqev8bnqFNNv_UFsL1KXtbvwy9j902S |
linkProvider | Library Specific Holdings |
openUrl | ctx_ver=Z39.88-2004&ctx_enc=info%3Aofi%2Fenc%3AUTF-8&rfr_id=info%3Asid%2Fsummon.serialssolutions.com&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=bookitem&rft.title=Speech+and+Computer&rft.atitle=Effects+of+Depth+of+Field+on+Focus+Using+a+Virtual+Reality+Escape+Room&rft.date=2022-01-01&rft.pub=Springer+International+Publishing+AG&rft.isbn=9783031209796&rft.volume=13721&rft_id=info:doi/10.1007%2F978-3-031-20980-2_56&rft.externalDBID=682&rft.externalDocID=EBC7135366_690_682 |
thumbnail_s | http://utb.summon.serialssolutions.com/2.0.0/image/custom?url=https%3A%2F%2Febookcentral.proquest.com%2Fcovers%2F7135366-l.jpg |