Game-Based Learning and Gamification for Education

The use of educational games and gamification in teaching has been a global trend in educational research, and this reprint focuses on research related to the use of game-based learning or gamification in teaching. This reprint contains empirical studies and systematic reviews regarding the use of g...

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Format eBook
LanguageEnglish
Published Basel MDPI - Multidisciplinary Digital Publishing Institute 2023
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ISBN9783036575155
3036575146
9783036575148
3036575154
DOI10.3390/books978-3-0365-7515-5

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Abstract The use of educational games and gamification in teaching has been a global trend in educational research, and this reprint focuses on research related to the use of game-based learning or gamification in teaching. This reprint contains empirical studies and systematic reviews regarding the use of games in teaching, spanning many subject areas. It includes various gamification mechanisms, escape room educational games, the evaluation of various digital educational games, and other topics.
AbstractList The use of educational games and gamification in teaching has been a global trend in educational research, and this reprint focuses on research related to the use of game-based learning or gamification in teaching. This reprint contains empirical studies and systematic reviews regarding the use of games in teaching, spanning many subject areas. It includes various gamification mechanisms, escape room educational games, the evaluation of various digital educational games, and other topics.
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Snippet The use of educational games and gamification in teaching has been a global trend in educational research, and this reprint focuses on research related to the...
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SubjectTerms active methodologies
and learning sheets model
app development
attitudes
board game
card games
career
career choice
Chinese character literacy
Chinese learning
cooperative learning
creative thinking
design thinking
digital badges
digital games
distributed practice
Education
educative innovation
English as a second language
English-language teaching
escape room
framework
game-based learning
gamification
gamification design frameworks
gamification in education
general physics
higher education
History
History and Archaeology
homework system
keyword analysis
knowledge
knowledge-attitude-practice
language learning
learning game
learning motivation
like2be
literature survey
motivation
n/a
news English
nutrition education
Octalysis Framework
orientation
pedagogical models
physical education
science academic achievement
serious game
Society and Social Sciences
systematic review
teacher candidates
teacher training
technology-enhanced learning
timeliness
vocational orientation
Title Game-Based Learning and Gamification for Education
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