Game-Based Learning and Gamification for Education
The use of educational games and gamification in teaching has been a global trend in educational research, and this reprint focuses on research related to the use of game-based learning or gamification in teaching. This reprint contains empirical studies and systematic reviews regarding the use of g...
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Format | eBook |
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Language | English |
Published |
Basel
MDPI - Multidisciplinary Digital Publishing Institute
2023
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Online Access | Get full text |
ISBN | 9783036575155 3036575146 9783036575148 3036575154 |
DOI | 10.3390/books978-3-0365-7515-5 |
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Abstract | The use of educational games and gamification in teaching has been a global trend in educational research, and this reprint focuses on research related to the use of game-based learning or gamification in teaching. This reprint contains empirical studies and systematic reviews regarding the use of games in teaching, spanning many subject areas. It includes various gamification mechanisms, escape room educational games, the evaluation of various digital educational games, and other topics. |
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AbstractList | The use of educational games and gamification in teaching has been a global trend in educational research, and this reprint focuses on research related to the use of game-based learning or gamification in teaching. This reprint contains empirical studies and systematic reviews regarding the use of games in teaching, spanning many subject areas. It includes various gamification mechanisms, escape room educational games, the evaluation of various digital educational games, and other topics. |
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Snippet | The use of educational games and gamification in teaching has been a global trend in educational research, and this reprint focuses on research related to the... |
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SubjectTerms | active methodologies and learning sheets model app development attitudes board game card games career career choice Chinese character literacy Chinese learning cooperative learning creative thinking design thinking digital badges digital games distributed practice Education educative innovation English as a second language English-language teaching escape room framework game-based learning gamification gamification design frameworks gamification in education general physics higher education History History and Archaeology homework system keyword analysis knowledge knowledge-attitude-practice language learning learning game learning motivation like2be literature survey motivation n/a news English nutrition education Octalysis Framework orientation pedagogical models physical education science academic achievement serious game Society and Social Sciences systematic review teacher candidates teacher training technology-enhanced learning timeliness vocational orientation |
Title | Game-Based Learning and Gamification for Education |
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