게임 팬덤의 이차 문화 생성 -머시니마를 중심으로

This paper introduces the secondary cultural productions of game fandom that have been underestimated. The participatory cultural activities of game users are broadly expanding owing to machinima technology based on game engine. It allows gamers to make the three dimensional digital animations simpl...

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Bibliographic Details
Published in한국콘텐츠학회 논문지, 9(11) Vol. 9; no. 11; pp. 130 - 139
Main Authors 오성석, 박성준, Oh, Seong-Suk, Park, Sung-Jun
Format Journal Article
LanguageKorean
Published 한국콘텐츠학회 01.11.2009
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