The Design and Implementation of Shooting Game using Visual Basic

The purpose of this study is to investigate and suggest nonviolent, emotionally and helpful games for young people. In this paper, the digital animation, advantages, disadvantages, production process, etc. for overseas trends were defined. Also, creating games with the Visual Basic language in the a...

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Bibliographic Details
Published in韓國컴퓨터情報學會論文誌 Vol. 21; no. 8; pp. 13 - 20
Main Authors Seo, Jeong Man, Kweon, Soon Nyu
Format Journal Article
LanguageKorean
Published 한국컴퓨터정보학회 2016
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ISSN1598-849X
2383-9945

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Summary:The purpose of this study is to investigate and suggest nonviolent, emotionally and helpful games for young people. In this paper, the digital animation, advantages, disadvantages, production process, etc. for overseas trends were defined. Also, creating games with the Visual Basic language in the animated feature of the disadvantages of existing algorithms shows case and screen time, so delayed distortion appears respectively. The proposed algorithm improves the speed and distortion through the screen. Simply two games of in-game animation and animation in complex game features were designed for the experiment and showed the superiority of the proposed algorithm by running. In this paper, the user interface of the game for children and proposed relevant algorithms were designed and resultant screens of the game showed. Most of contemporary games are violent to children. Therefore, in order to solve such problems, the game which is not violent but educative and child-friendly was designed and implemented in this paper. The future study on the game with a more in-depth is needed for animation techniques.
Bibliography:KISTI1.1003/JNL.JAKO201626360541458
ISSN:1598-849X
2383-9945