Ocular parallaxの基礎とVirtual realityの応用展開

Saved in:
Bibliographic Details
Published inVISION Vol. 36; no. 3; pp. 110 - 116
Main Author 三河, 祐梨
Format Journal Article
LanguageJapanese
Published 日本視覚学会 20.07.2024
Online AccessGet full text
ISSN0917-1142
2433-5630
DOI10.24636/vision.36.3_110

Cover

Author 三河, 祐梨
Author_xml – sequence: 1
  fullname: 三河, 祐梨
  organization: NTTコミュニケーション科学基礎研究所 人間情報研究部
BookMark eNo9T7tKA0EUHSSCMaa3zA9svDN3ZybbKcEXBNKo7XCdTHSXMQmzGzFlaiGVWgk2FqkEWxs_JoTgX7ghYnPOgQPnscsqg-HAMbbPoSlihergPs3T4aCJqomGc9hiVREjRlIhVFgVEq4jzmOxw-p5ngEAB8SWhipLunbsKTRGFMh7elhMP5ZvX6v32WI6v0pDMSbfCI58WkzW1vfr6mm-_Hz-eXncY9t98rmr_3GNXZ4cX7TPok739Lx91IkyATqOCK65lOiSclAiy14BzkpnW6i55kq2Et0HWQoB1vE4sX0iRKF7ysXkbA9r7HCTm-UF3TgzCukdhYmhUKTWO7O5blAZXEP5_t-ytxRMRvgLaIVgrA
ContentType Journal Article
Copyright 2024 日本視覚学会
Copyright_xml – notice: 2024 日本視覚学会
DOI 10.24636/vision.36.3_110
DeliveryMethod fulltext_linktorsrc
EISSN 2433-5630
EndPage 116
ExternalDocumentID article_vision_36_3_36_110_article_char_ja
GroupedDBID ALMA_UNASSIGNED_HOLDINGS
JSF
JSH
RJT
RZJ
ID FETCH-LOGICAL-j2074-a0b1553e92439510320ec5ec83717165897f0516520ce149cfaa3327d6e4aecd3
ISSN 0917-1142
IngestDate Thu Aug 01 16:57:52 EDT 2024
IsDoiOpenAccess true
IsOpenAccess true
IsPeerReviewed false
IsScholarly false
Issue 3
Language Japanese
LinkModel OpenURL
MergedId FETCHMERGED-LOGICAL-j2074-a0b1553e92439510320ec5ec83717165897f0516520ce149cfaa3327d6e4aecd3
OpenAccessLink https://www.jstage.jst.go.jp/article/vision/36/3/36_110/_article/-char/ja
PageCount 7
ParticipantIDs jstage_primary_article_vision_36_3_36_110_article_char_ja
PublicationCentury 2000
PublicationDate 2024/07/20
PublicationDateYYYYMMDD 2024-07-20
PublicationDate_xml – month: 07
  year: 2024
  text: 2024/07/20
  day: 20
PublicationDecade 2020
PublicationTitle VISION
PublicationYear 2024
Publisher 日本視覚学会
Publisher_xml – name: 日本視覚学会
References 4) Y. Mikawa and T. Fukiage: Low-latency ocular parallax rendering and investigation of its effect on depth perception in virtual reality. IEEE Transactions on Visualization and Computer Graphics, 30, 2228–2238, 2024.
10) J. Jerald and M. Whitton: Relating scene-motion thresholds to latency thresholds for head-mounted displays. 2009 IEEE Virtual Reality Conference, pp. 211–218. IEEE, 2009.
14) M. Nawrot: Depth from motion parallax scales with eye movement gain. Journal of Vision, 3, 17, 2003.
9) E. D. Guestrin: Remote, non-contact gaze estimation with minimal subject cooperation. PhD thesis, University of Toronto, 2010.
13) A. P. Mapp and H. Ono: The rhino-optical phenomenon: Ocular parallax and the visible field beyond the nose. Vision Research, 26, 1163–1165, 1986.
3) B. Krajancich, P. Kellnhofer and G. Wetzstein: Optimizing depth perception in virtual and augmented reality through gaze-contingent stereo rendering. ACM Transactions on Graphics (TOG), 39, 1–10, 2020.
16) H. Kudo, M. Saito, T. Yamamura and N. Ohnishi: Measurement of the ability in monocular depth perception during gazing at near visual target effect of the ocular parallax cue. Proceedings of 1999 IEEE International Conference on Systems, Man, and Cybernetics, 2, 34–37. IEEE, 1999.
15) M. Nawrot: Eye movements provide the extra-retinal signal required for the perception of depth from motion parallax. Vision Research, 43, 1553–1562, 2003.
11) A. Ng, J. Lepinski, D. Wigdor, S. Sanders and P. Dietz: Designing for low-latency direct-touch input. Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, pp. 453–464, 2012.
6) D. A. Atchison: Schematic eyes. P. Artal (ed): Handbook of visual optics, volume one. CRC Press, Boca Raton, 247–260. 2017.
8) G. P. Bingham: Optical flow from eye movement with head immobilized: “Ocular occlusion” beyond the nose. Vision Research, 33, 777–789, 1993.
12) N. Stein, D. C. Niehorster, T. Watson, F. Steinicke, K. Rifai, S. Wahl and M. Lappe: A comparison of eye tracking latencies among several com-mercial head-mounted displays. i-Perception, 12, 2041669520983338, 2021.
17) H. Mizushina, Y. Fukuta, S. Suyama and K. Yamamoto: Improvement of perceived depth degradation by motion parallax in binocular stereopsis with left-right retinal image mismatch. IEEE Transactions on Industry Applications, 59, 7813–7821, 2023. doi: 10.1109/TIA.2023.3302275
18) Y. Mikawa, M. Fujiwara, Y. Makino and H. Shinoda: High-speed and low-latency ocular parallax rendering improves binocular fusion in stereoscopic vision. 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Shanghai, China, 25–29 Mar. 2023.
7) E. D. Guestrin and M. Eizenman: General theory of remote gaze estimation using the pupil center and corneal reflections. IEEE Transactions on Biomedical Engineering, 53, 1124–1133, 2006.
1) 魚里 博.眼光学の基礎.VISION, 1, 20–31, 1989.
19) 門脇拓也,丸山三智佳,早川智彦,松澤直熙,岩崎健一郎,石川正俊:身体感覚と視覚情報にずれが生じる没入環境における低遅延な映像のユーザーへの影響.日本バーチャルリアリティ学会論文誌,24, 23–30, 2019.
2) R. Konrad, A. Angelopoulos and G. Wetzstein: Gaze-contingent ocular parallax rendering for virtual reality. ACM Transactions on Graphics (TOG), 39, 1–12, 2020.
5) D. A. Atchison and A. Mathur: Effects of pupil center shift on ocular aberrations. Investigative Ophthalmology & Visual Science, 55, 5862–5870, 2014.
References_xml – reference: 1) 魚里 博.眼光学の基礎.VISION, 1, 20–31, 1989.
– reference: 5) D. A. Atchison and A. Mathur: Effects of pupil center shift on ocular aberrations. Investigative Ophthalmology & Visual Science, 55, 5862–5870, 2014.
– reference: 6) D. A. Atchison: Schematic eyes. P. Artal (ed): Handbook of visual optics, volume one. CRC Press, Boca Raton, 247–260. 2017.
– reference: 12) N. Stein, D. C. Niehorster, T. Watson, F. Steinicke, K. Rifai, S. Wahl and M. Lappe: A comparison of eye tracking latencies among several com-mercial head-mounted displays. i-Perception, 12, 2041669520983338, 2021.
– reference: 2) R. Konrad, A. Angelopoulos and G. Wetzstein: Gaze-contingent ocular parallax rendering for virtual reality. ACM Transactions on Graphics (TOG), 39, 1–12, 2020.
– reference: 9) E. D. Guestrin: Remote, non-contact gaze estimation with minimal subject cooperation. PhD thesis, University of Toronto, 2010.
– reference: 14) M. Nawrot: Depth from motion parallax scales with eye movement gain. Journal of Vision, 3, 17, 2003.
– reference: 3) B. Krajancich, P. Kellnhofer and G. Wetzstein: Optimizing depth perception in virtual and augmented reality through gaze-contingent stereo rendering. ACM Transactions on Graphics (TOG), 39, 1–10, 2020.
– reference: 16) H. Kudo, M. Saito, T. Yamamura and N. Ohnishi: Measurement of the ability in monocular depth perception during gazing at near visual target effect of the ocular parallax cue. Proceedings of 1999 IEEE International Conference on Systems, Man, and Cybernetics, 2, 34–37. IEEE, 1999.
– reference: 18) Y. Mikawa, M. Fujiwara, Y. Makino and H. Shinoda: High-speed and low-latency ocular parallax rendering improves binocular fusion in stereoscopic vision. 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Shanghai, China, 25–29 Mar. 2023.
– reference: 11) A. Ng, J. Lepinski, D. Wigdor, S. Sanders and P. Dietz: Designing for low-latency direct-touch input. Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, pp. 453–464, 2012.
– reference: 7) E. D. Guestrin and M. Eizenman: General theory of remote gaze estimation using the pupil center and corneal reflections. IEEE Transactions on Biomedical Engineering, 53, 1124–1133, 2006.
– reference: 15) M. Nawrot: Eye movements provide the extra-retinal signal required for the perception of depth from motion parallax. Vision Research, 43, 1553–1562, 2003.
– reference: 8) G. P. Bingham: Optical flow from eye movement with head immobilized: “Ocular occlusion” beyond the nose. Vision Research, 33, 777–789, 1993.
– reference: 19) 門脇拓也,丸山三智佳,早川智彦,松澤直熙,岩崎健一郎,石川正俊:身体感覚と視覚情報にずれが生じる没入環境における低遅延な映像のユーザーへの影響.日本バーチャルリアリティ学会論文誌,24, 23–30, 2019.
– reference: 10) J. Jerald and M. Whitton: Relating scene-motion thresholds to latency thresholds for head-mounted displays. 2009 IEEE Virtual Reality Conference, pp. 211–218. IEEE, 2009.
– reference: 4) Y. Mikawa and T. Fukiage: Low-latency ocular parallax rendering and investigation of its effect on depth perception in virtual reality. IEEE Transactions on Visualization and Computer Graphics, 30, 2228–2238, 2024.
– reference: 17) H. Mizushina, Y. Fukuta, S. Suyama and K. Yamamoto: Improvement of perceived depth degradation by motion parallax in binocular stereopsis with left-right retinal image mismatch. IEEE Transactions on Industry Applications, 59, 7813–7821, 2023. doi: 10.1109/TIA.2023.3302275
– reference: 13) A. P. Mapp and H. Ono: The rhino-optical phenomenon: Ocular parallax and the visible field beyond the nose. Vision Research, 26, 1163–1165, 1986.
SSID ssj0001033870
ssib002670576
ssib003171206
ssib044764594
Score 1.9605546
SourceID jstage
SourceType Publisher
StartPage 110
Title Ocular parallaxの基礎とVirtual realityの応用展開
URI https://www.jstage.jst.go.jp/article/vision/36/3/36_110/_article/-char/ja
Volume 36
hasFullText 1
inHoldings 1
isFullTextHit
isPrint
ispartofPNX VISION, 2024/07/20, Vol.36(3), pp.110-116
link http://utb.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwpV0_b9QwFLdOZWFBIED81w14zJHYjmOPyZFTQSoMtFW3yHEciRsKqq4SYkDqjMQEiAGJhaETEisLH6aqKr4F79nJXYo6FFgi37Mdv9zvxX7Pee-ZkPtKC2lZbKO0TcBAscxERtQu4i2sfy6uWyEx3nnjiVzfEo930p3R6NPAa2l_UU_s6zPjSv4FVaABrhgl-xfILm8KBCgDvnAFhOF6LoyfBidSTN8NaL6iJQfFkOYlLVOqZ7TIaZnRHLTFsq9S28_3fMQI6IqogJ_qUsyonmIXLaClpyRUp7TUVEuqiqEiu_3oWb-3BXDRUtBCUaVpKWnBaMEROj86cBIjNWdwz-EeAxO4ecnipVRgK-17YGFKc-BF0Vzi4F0hR6byh1jGEadAGe41wlKIQbth0fE0JjiPMDnZcCoOuVA6keODeTXpfF9d90ueNfszTH4GmIWo_AmXE14tO57Kqd0hVoWWFZcVxws0rvoqDHqr5qB5X2BZ5h0ANt6UA8M1A0VXDmbGLGGr79VCZJikR6x2-2LOlT-5cPlfhG_mnucHf3AM2tAcbIPer9CrOpuXyaXORhnngccrZDQ3V4kOwjbuhe3o4Nvxlx8nX98dHRx2QjXuhAqrfn4-eX94_P3Dr49vr5GtWbk5XY-6czeiOUP3XBPXeJqUA9Oca59xMXY2dVbxDJMrpUpnLczlMoV33IGFbVtjOGdZI50wzjb8OlnbfbHrbpCxsQLedpPUadsIliW1UY20Tdxak9baxDeJDk9avQzJVarzQ3PrP_reJhdXcn6HrC329t1d0C4X9T0P9G-QR228
linkProvider ISSN International Centre
openUrl ctx_ver=Z39.88-2004&ctx_enc=info%3Aofi%2Fenc%3AUTF-8&rfr_id=info%3Asid%2Fsummon.serialssolutions.com&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.atitle=Ocular+parallax%E3%81%AE%E5%9F%BA%E7%A4%8E%E3%81%A8Virtual+reality%E3%81%AE%E5%BF%9C%E7%94%A8%E5%B1%95%E9%96%8B&rft.jtitle=VISION&rft.au=%E4%B8%89%E6%B2%B3%2C+%E7%A5%90%E6%A2%A8&rft.date=2024-07-20&rft.pub=%E6%97%A5%E6%9C%AC%E8%A6%96%E8%A6%9A%E5%AD%A6%E4%BC%9A&rft.issn=0917-1142&rft.eissn=2433-5630&rft.volume=36&rft.issue=3&rft.spage=110&rft.epage=116&rft_id=info:doi/10.24636%2Fvision.36.3_110&rft.externalDocID=article_vision_36_3_36_110_article_char_ja
thumbnail_l http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/lc.gif&issn=0917-1142&client=summon
thumbnail_m http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/mc.gif&issn=0917-1142&client=summon
thumbnail_s http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/sc.gif&issn=0917-1142&client=summon