Playing the Odds
One of the most powerful tools a designer can use when developing games is probability, using random chance to determine the outcome of player actions or to build the environment in which play occurs. The use of luck, however, is not without its pitfalls, and designers should be aware of the tradeof...
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Published in | The Best Writing on Mathematics 2013 Vol. 4; pp. 62 - 66 |
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Main Author | |
Format | Book Chapter |
Language | English |
Published |
United States
Princeton University Press
19.01.2014
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Subjects | |
Online Access | Get full text |
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Abstract | One of the most powerful tools a designer can use when developing games is probability, using random chance to determine the outcome of player actions or to build the environment in which play occurs. The use of luck, however, is not without its pitfalls, and designers should be aware of the tradeoffs involved—what chance can add to the experience and when it can be counterproductive.
One challenge with using randomness is that humans are notoriously poor at evaluating probability accurately. A common example is thegambler’s fallacy,which is the belief that odds even out over time. If the |
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AbstractList | One of the most powerful tools a designer can use when developing games is probability, using random chance to determine the outcome of player actions or to build the environment in which play occurs. The use of luck, however, is not without its pitfalls, and designers should be aware of the tradeoffs involved—what chance can add to the experience and when it can be counterproductive.
One challenge with using randomness is that humans are notoriously poor at evaluating probability accurately. A common example is thegambler’s fallacy,which is the belief that odds even out over time. If the |
Author | Soren Johnson |
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SubjectTerms | MATHEMATICS Popular science Probability theory Pure mathematics Randomness |
Title | Playing the Odds |
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