Electrooculogram-based virtual reality game control using blink detection and gaze calibration

This paper describes an Electrooculogram (EOG) and gaze based hands-free natural interaction system design for virtual reality (VR) games which enhances the immersive VR experience. The traditional interfaces like joysticks, mouse, keyboards, hand-worn data-gloves when used with VR HMD peripherals a...

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Published in2016 International Conference on Advances in Computing, Communications and Informatics (ICACCI) pp. 2358 - 2362
Main Authors Kumar, Devender, Sharma, Amit
Format Conference Proceeding
LanguageEnglish
Published IEEE 01.09.2016
Subjects
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DOI10.1109/ICACCI.2016.7732407

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Abstract This paper describes an Electrooculogram (EOG) and gaze based hands-free natural interaction system design for virtual reality (VR) games which enhances the immersive VR experience. The traditional interfaces like joysticks, mouse, keyboards, hand-worn data-gloves when used with VR HMD peripherals are obtrusive for virtual experience. This is a step further towards building see-and-play user interaction in VR games. This natural interface provides an enhanced gaming experience in which the user's virtual environment is interacting as per the eye movements. Electrooculogram based online eye blink detection and gaze calibration were carried out with average efficiency of 96% and 80% respectively. Based on the calibrated eye movements, the virtual environment in the "VRrailSurfer" is adjusted and interactions with the virtual game objects are carried out. Ten subjects (8 male, 2 female) were asked to play 5 trails of our prototype VR game "VRrailSurfer". The average real-time game control accuracy across subjects was found to be 78%. The feasibility of obtaining EOG based VR game controls and the subjective analysis of user's immersive VR experience are also discussed.
AbstractList This paper describes an Electrooculogram (EOG) and gaze based hands-free natural interaction system design for virtual reality (VR) games which enhances the immersive VR experience. The traditional interfaces like joysticks, mouse, keyboards, hand-worn data-gloves when used with VR HMD peripherals are obtrusive for virtual experience. This is a step further towards building see-and-play user interaction in VR games. This natural interface provides an enhanced gaming experience in which the user's virtual environment is interacting as per the eye movements. Electrooculogram based online eye blink detection and gaze calibration were carried out with average efficiency of 96% and 80% respectively. Based on the calibrated eye movements, the virtual environment in the "VRrailSurfer" is adjusted and interactions with the virtual game objects are carried out. Ten subjects (8 male, 2 female) were asked to play 5 trails of our prototype VR game "VRrailSurfer". The average real-time game control accuracy across subjects was found to be 78%. The feasibility of obtaining EOG based VR game controls and the subjective analysis of user's immersive VR experience are also discussed.
Author Kumar, Devender
Sharma, Amit
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  givenname: Amit
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Snippet This paper describes an Electrooculogram (EOG) and gaze based hands-free natural interaction system design for virtual reality (VR) games which enhances the...
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StartPage 2358
SubjectTerms Calibration
Electrodes
Electrooculography
EOG
Eye blink detection
Games
HMD gaze
Human Computer Interaction
Resists
Support vector machines
Tracking
Virtual Reality
VR games
Title Electrooculogram-based virtual reality game control using blink detection and gaze calibration
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