Accelerating vector graphics on low-end device
In this paper, we present an efficient vector graphics rendering algorithm which is suitable to use on low-end device. To enjoy high performance vector graphics on low-end device, our algorithm must satisfy two folds; i) providing parallel rendering scheme, ii) removing redundant computations. To do...
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Published in | 2017 IEEE International Conference on Consumer Electronics (ICCE) pp. 180 - 181 |
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Main Authors | , , , , |
Format | Conference Proceeding |
Language | English |
Published |
IEEE
2017
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Subjects | |
Online Access | Get full text |
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Summary: | In this paper, we present an efficient vector graphics rendering algorithm which is suitable to use on low-end device. To enjoy high performance vector graphics on low-end device, our algorithm must satisfy two folds; i) providing parallel rendering scheme, ii) removing redundant computations. To do so, we propose BSP Tree-based vector graphics rendering which provides a good solution in such situation. Experimental result shows that our scheme outperforms prior art about 2-times fps in high resolution. |
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ISSN: | 2158-4001 |
DOI: | 10.1109/ICCE.2017.7889277 |