The Evolution of Gamebots for 3D First Person Shooter (FPS)
The implementation of Artificial Intelligence (AI)in 3-Dimensional (3D) First Person Shooter (FPS) game is quite general nowadays. Most of the conventional AI bots created are mostly from hard coded AI bots. Hence, it has limited the dynamicity of the AI bots and therefore it brings to a fixed strat...
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Published in | 2011 Sixth International Conference on Bio-Inspired Computing: Theories and Applications pp. 21 - 26 |
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Main Authors | , , , |
Format | Conference Proceeding |
Language | English |
Published |
IEEE
01.09.2011
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Subjects | |
Online Access | Get full text |
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