The Evolution of Gamebots for 3D First Person Shooter (FPS)

The implementation of Artificial Intelligence (AI)in 3-Dimensional (3D) First Person Shooter (FPS) game is quite general nowadays. Most of the conventional AI bots created are mostly from hard coded AI bots. Hence, it has limited the dynamicity of the AI bots and therefore it brings to a fixed strat...

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Bibliographic Details
Published in2011 Sixth International Conference on Bio-Inspired Computing: Theories and Applications pp. 21 - 26
Main Authors Chang Kee Tong, Ong Jia Hui, Teo, J., Chin Kim On
Format Conference Proceeding
LanguageEnglish
Published IEEE 01.09.2011
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