Perception of Redirected Pointing Precision in Immersive Virtual Reality

We investigate the self-attribution of distorted pointing movements in immersive virtual reality. Participants had to complete a multidirectional pointing task in which the visual feedback of the tapping finger could be deviated in order to increase or decrease the motor size of a target relative to...

Full description

Saved in:
Bibliographic Details
Published in2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) pp. 341 - 346
Main Authors Debarba, Henrique G, Khoury, Jad-Nicolas, Perrin, Sami, Herbelin, Bruno, Boulic, Ronan
Format Conference Proceeding
LanguageEnglish
Published IEEE 01.03.2018
Subjects
Online AccessGet full text
DOI10.1109/VR.2018.8448285

Cover

Abstract We investigate the self-attribution of distorted pointing movements in immersive virtual reality. Participants had to complete a multidirectional pointing task in which the visual feedback of the tapping finger could be deviated in order to increase or decrease the motor size of a target relative to its visual appearance. This manipulation effectively makes the task easier or harder than the visual feedback suggests. Participants were asked whether the seen movement was equivalent to the movement they performed, and whether they have been successful in the task. We show that participants are often unaware of the movement manipulation, even when it requires higher pointing precision than suggested by the visual feedback. Moreover, subjects tend to self-attribute movements that have been modified to make the task easier more often than movements that have not been distorted. We discuss the implications and applications of our results.
AbstractList We investigate the self-attribution of distorted pointing movements in immersive virtual reality. Participants had to complete a multidirectional pointing task in which the visual feedback of the tapping finger could be deviated in order to increase or decrease the motor size of a target relative to its visual appearance. This manipulation effectively makes the task easier or harder than the visual feedback suggests. Participants were asked whether the seen movement was equivalent to the movement they performed, and whether they have been successful in the task. We show that participants are often unaware of the movement manipulation, even when it requires higher pointing precision than suggested by the visual feedback. Moreover, subjects tend to self-attribute movements that have been modified to make the task easier more often than movements that have not been distorted. We discuss the implications and applications of our results.
Author Khoury, Jad-Nicolas
Perrin, Sami
Debarba, Henrique G
Boulic, Ronan
Herbelin, Bruno
Author_xml – sequence: 1
  givenname: Henrique G
  surname: Debarba
  fullname: Debarba, Henrique G
  organization: École Polytechnique Fédérale de Lausanne, Immersive Interaction Group, Lausanne, Switzerland
– sequence: 2
  givenname: Jad-Nicolas
  surname: Khoury
  fullname: Khoury, Jad-Nicolas
  organization: École Polytechnique Fédérale de Lausanne, Immersive Interaction Group, Lausanne, Switzerland
– sequence: 3
  givenname: Sami
  surname: Perrin
  fullname: Perrin, Sami
  organization: École Polytechnique Fédérale de Lausanne, Immersive Interaction Group, Lausanne, Switzerland
– sequence: 4
  givenname: Bruno
  surname: Herbelin
  fullname: Herbelin, Bruno
  organization: École Polytechnique Fédérale de Lausanne, Center for Neuroprosthetics, Geneva, Switzerland
– sequence: 5
  givenname: Ronan
  surname: Boulic
  fullname: Boulic, Ronan
  organization: École Polytechnique Fédérale de Lausanne, Immersive Interaction Group, Lausanne, Switzerland
BookMark eNotj0tLAzEUhSPoQmvXLtzkD8yYxyS5WUpRWyg4lNJtmUzuyIV5lEwU-u-t2NWBw_cdOA_sdpxGZOxJilJK4V8Ou1IJCSVUFSgwN2zpHUijwWptjb1n6xpTi6dM08inju8wUsI2Y-T1RGOm8YvXl4LmP4BGvhkGTDP9ID9Qyt9Nf1GanvL5kd11TT_j8poLtn9_26_WxfbzY7N63RbkRS60lp0RAZSM2kML0mL0xmmlADvVGgkeI4RYhc5eCBls8CIIq50z6MDpBXv-nyVEPJ4SDU06H6_39C_YEUiB
ContentType Conference Proceeding
DBID 6IE
6IH
CBEJK
RIE
RIO
DOI 10.1109/VR.2018.8448285
DatabaseName IEEE Electronic Library (IEL) Conference Proceedings
IEEE Proceedings Order Plan (POP) 1998-present by volume
IEEE Xplore All Conference Proceedings
IEEE Electronic Library (IEL)
IEEE Proceedings Order Plans (POP) 1998-present
DatabaseTitleList
Database_xml – sequence: 1
  dbid: RIE
  name: IEEE Electronic Library (IEL)
  url: https://proxy.k.utb.cz/login?url=https://ieeexplore.ieee.org/
  sourceTypes: Publisher
DeliveryMethod fulltext_linktorsrc
EISBN 9781538633656
1538633655
EndPage 346
ExternalDocumentID 8448285
Genre orig-research
GroupedDBID 6IE
6IH
CBEJK
RIE
RIO
ID FETCH-LOGICAL-i90t-331f50b821d398c816ed9573228ef2c5189ed8bd4bf6d391b6b90b063775e7873
IEDL.DBID RIE
IngestDate Thu Jun 29 18:39:46 EDT 2023
IsPeerReviewed false
IsScholarly false
Language English
LinkModel DirectLink
MergedId FETCHMERGED-LOGICAL-i90t-331f50b821d398c816ed9573228ef2c5189ed8bd4bf6d391b6b90b063775e7873
PageCount 6
ParticipantIDs ieee_primary_8448285
PublicationCentury 2000
PublicationDate 2018-March
PublicationDateYYYYMMDD 2018-03-01
PublicationDate_xml – month: 03
  year: 2018
  text: 2018-March
PublicationDecade 2010
PublicationTitle 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
PublicationTitleAbbrev VR
PublicationYear 2018
Publisher IEEE
Publisher_xml – name: IEEE
Score 1.6720365
Snippet We investigate the self-attribution of distorted pointing movements in immersive virtual reality. Participants had to complete a multidirectional pointing task...
SourceID ieee
SourceType Publisher
StartPage 341
SubjectTerms Distortion
Electronic mail
Haptic interfaces
I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism-Virtual reality H.5.2 [Information Interfaces and Presentation]: User Interfaces-Evaluation/methodology
Indexes
Task analysis
Virtual reality
Visualization
Title Perception of Redirected Pointing Precision in Immersive Virtual Reality
URI https://ieeexplore.ieee.org/document/8448285
hasFullText 1
inHoldings 1
isFullTextHit
isPrint
link http://utb.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwjV3NS8MwFA_bTp5UNvGbHDzarmlfmuQsjilMxphjt9E0r1CEVkZ38a83SWtF8eAtCQn5zktefu_3CLnLlU7zLGWBkKACKEQW2BgEAgxTKLiKPfH84iWdv8Lzlm8H5L63hUFEDz7D0AX9X76p84NTlU2lfUvEkg_J0C6z1larY-thkZpuVg6pJcMu1w93KV5azI7J4queFiTyFh4aHeYfvygY_9uQEzL5tsujy17inJIBVmMyX_bYFFoXdIWtlEJDl3Xp_UDYMp0nHVpW9Mmrqu0hRzfl3lmP2CL-Mj4h69nj-mEedP4RglJFTZAkrOCRljEziZK5ZCkaxYXdoRKLOOdMKjRSG9BFanMwnWoVaXslEYKjHcDkjIyqusJzQiMwwmgASBIEAzyThQCuHXV-moGGCzJ2g7B7bxkwdl3_L_9OviJHbiJapNY1GTX7A95Y0d3oWz9nny8Vmq4
linkProvider IEEE
linkToHtml http://utb.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwjV1NS8MwGA5zHvSksonf5uDRdk37pknOomy6jTHm2G00zVsoQiuju_jrTdM6UTx4S0JCvkiefDzv8xJylyodp0nMPCFBeZCJxLMx8AQYplBwFTrh-ck0Hr7C84qvOuR-ZwuDiI58hn4ddH_5pky39VPZQNq7RCj5Htm3uA-8sdZq9XpYoAbLec3Vkn6b74fDFIcXT0dk8lVTQxN587eV9tOPXyKM_23KMel_W-bR2Q5zTkgHix4ZznbsFFpmdI4NTqGhszJ3niBsmdaXDs0LOnKP1Xabo8t8U9uP2CLuON4ni6fHxcPQaz0keLkKKi-KWMYDLUNmIiVTyWI0igu7RiVmYcqZVGikNqCz2OZgOtYq0PZQIgRHu1KjU9ItygLPCA3ACKMBIIoQDPBEZgK4rsXz4wQ0nJNePQjr90YDY932_-Lv5FtyMFxMxuvxaPpySQ7rSWl4W1ekW222eG2BvNI3bv4-AXkCnfs
openUrl ctx_ver=Z39.88-2004&ctx_enc=info%3Aofi%2Fenc%3AUTF-8&rfr_id=info%3Asid%2Fsummon.serialssolutions.com&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=proceeding&rft.title=2018+IEEE+Conference+on+Virtual+Reality+and+3D+User+Interfaces+%28VR%29&rft.atitle=Perception+of+Redirected+Pointing+Precision+in+Immersive+Virtual+Reality&rft.au=Debarba%2C+Henrique+G&rft.au=Khoury%2C+Jad-Nicolas&rft.au=Perrin%2C+Sami&rft.au=Herbelin%2C+Bruno&rft.date=2018-03-01&rft.pub=IEEE&rft.spage=341&rft.epage=346&rft_id=info:doi/10.1109%2FVR.2018.8448285&rft.externalDocID=8448285