Validating Spatial Augmented Reality for interactive rapid prototyping

This paper investigates the use of Spatial Augmented Reality in the prototyping of new human-machine interfaces, such as control panels or car dashboards. The prototyping system uses projectors to present the visual appearance of controls onto a mock-up of a product. Finger tracking is employed to a...

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Published in2010 9th IEEE International Symposium on Mixed and Augmented Reality pp. 265 - 266
Main Authors Porter, S R, Marner, M R, Smith, R T, Zucco, J E, Thomas, B H
Format Conference Proceeding
LanguageEnglish
Published IEEE 01.10.2010
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ISBN9781424493432
1424493439
DOI10.1109/ISMAR.2010.5643599

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Abstract This paper investigates the use of Spatial Augmented Reality in the prototyping of new human-machine interfaces, such as control panels or car dashboards. The prototyping system uses projectors to present the visual appearance of controls onto a mock-up of a product. Finger tracking is employed to allow real-time interactions with the controls. This technology can be used to quickly and inexpensively create and evaluate interface prototypes for devices. In the past, evaluating a prototype involved constructing a physical model of the device with working components such as buttons. We have conducted a user study to compare these two methods of prototyping and to validate the use of spatial augmented reality for rapid iterative interface prototyping. Participants of the study were required to press pairs of buttons in sequence and interaction times were measured. The results indicate that while slower, users can interact naturally with projected control panels.
AbstractList This paper investigates the use of Spatial Augmented Reality in the prototyping of new human-machine interfaces, such as control panels or car dashboards. The prototyping system uses projectors to present the visual appearance of controls onto a mock-up of a product. Finger tracking is employed to allow real-time interactions with the controls. This technology can be used to quickly and inexpensively create and evaluate interface prototypes for devices. In the past, evaluating a prototype involved constructing a physical model of the device with working components such as buttons. We have conducted a user study to compare these two methods of prototyping and to validate the use of spatial augmented reality for rapid iterative interface prototyping. Participants of the study were required to press pairs of buttons in sequence and interaction times were measured. The results indicate that while slower, users can interact naturally with projected control panels.
Author Thomas, B H
Porter, S R
Smith, R T
Zucco, J E
Marner, M R
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  organization: Wearable Comput. Lab., Univ. of South Australia, Adelaide, SA, Australia
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StartPage 265
SubjectTerms Analysis of variance
Augmented reality
Automotive engineering
Industrial Design
Presses
Prototypes
Rapid Prototyping
Spatial Augmented Reality
Three dimensional displays
Visualization
Title Validating Spatial Augmented Reality for interactive rapid prototyping
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