Hybrid Visualization of Sparse Point-Based Data Using GPGPU

Direct point-based rendering is a popular method in scientific visualization, since the number of point-based datasets increased dramatically in the past few years. At the same time, rendering of point primitives is becoming less efficient as the data size increases. Point splatting, volume-based re...

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Bibliographic Details
Published in2014 Second International Symposium on Computing and Networking pp. 178 - 184
Main Authors Lukac, Niko, Pelic, Denis, Alik, Borut
Format Conference Proceeding
LanguageEnglish
Published IEEE 01.12.2014
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Online AccessGet full text
ISSN2379-1888
DOI10.1109/CANDAR.2014.76

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Summary:Direct point-based rendering is a popular method in scientific visualization, since the number of point-based datasets increased dramatically in the past few years. At the same time, rendering of point primitives is becoming less efficient as the data size increases. Point splatting, volume-based rendering, or is surface extraction are well-known approaches that can be utilized. Unfortunately, high visual accuracy is often sacrificed. Furthermore, unstructured sparse point-based data is more difficult to visualize, since no surface geometry and topology can be implicitly defined. This paper introduces a novel hybrid visualization method that utilizes point-based and volume-based rendering of sparse point-based data. The visualization is done entirely with a custom rendering pipeline by using GPGPU, which provides accelerated rendering. The method achieves real-time visualization, while retaining high visual accuracy, as shown on cosmological dark matter SPH-based dataset.
ISSN:2379-1888
DOI:10.1109/CANDAR.2014.76