5G City: A Novel 5G-Enabled Architecture for Ultra-High Definition and Immersive Media on City Infrastructure

The rapid adoption of cutting edge media services such as ultra-high definition (UHD/4K) video and immersive media i.e, virtual and augmented reality (VR/AR), will demand large investments in a scalable, ubiquitous, and robust communication infrastructure and services. The H2020 5GCity project aims...

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Published in2018 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting (BMSB) pp. 1 - 5
Main Authors Colman-Meixner, Carlos, Diogo, Pedro, Siddiqui, Muhammad Shuaib, Albanese, Antonino, Khalili, Hamzeh, Mavromatis, Alexandros, Luca, Luca, Ulisses, Alexandre, Colom, Jordi, Nejabati, Reza, Simeonidou, Dimitra
Format Conference Proceeding
LanguageEnglish
Published IEEE 01.06.2018
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ISSN2155-5052
DOI10.1109/BMSB.2018.8436813

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Abstract The rapid adoption of cutting edge media services such as ultra-high definition (UHD/4K) video and immersive media i.e, virtual and augmented reality (VR/AR), will demand large investments in a scalable, ubiquitous, and robust communication infrastructure and services. The H2020 5GCity project aims to solve such issues and beyond while designing, developing, and deploying a sliceable, distributed cloud & edge and radio 5G-platform with neutral hosting capability to support the sharing between information technology (IT) infrastructure owners and media service providers i.e., vertical media actors. In this paper we discuss how 5G technology will facilitate the rise of highly demanding media use cases and its implication on how service providers typically operate (in terms of business model). After a brief introduction of the 5GCity's architecture we present how three media-related use cases will be deployed in the cities of Barcelona, Bristol and Lucca by considering the project's architecture and the underlying neutral host parading to understand the benefits of such model for infrastructure owners and media service providers.
AbstractList The rapid adoption of cutting edge media services such as ultra-high definition (UHD/4K) video and immersive media i.e, virtual and augmented reality (VR/AR), will demand large investments in a scalable, ubiquitous, and robust communication infrastructure and services. The H2020 5GCity project aims to solve such issues and beyond while designing, developing, and deploying a sliceable, distributed cloud & edge and radio 5G-platform with neutral hosting capability to support the sharing between information technology (IT) infrastructure owners and media service providers i.e., vertical media actors. In this paper we discuss how 5G technology will facilitate the rise of highly demanding media use cases and its implication on how service providers typically operate (in terms of business model). After a brief introduction of the 5GCity's architecture we present how three media-related use cases will be deployed in the cities of Barcelona, Bristol and Lucca by considering the project's architecture and the underlying neutral host parading to understand the benefits of such model for infrastructure owners and media service providers.
Author Siddiqui, Muhammad Shuaib
Colman-Meixner, Carlos
Diogo, Pedro
Luca, Luca
Colom, Jordi
Mavromatis, Alexandros
Albanese, Antonino
Ulisses, Alexandre
Nejabati, Reza
Khalili, Hamzeh
Simeonidou, Dimitra
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SubjectTerms 5G mobile communication
5GCity
Computer architecture
immersive media
Media
Production
Protocols
Streaming media
ultra-high definition
Urban areas
Title 5G City: A Novel 5G-Enabled Architecture for Ultra-High Definition and Immersive Media on City Infrastructure
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