Indoor vs. Outdoor Depth Perception for Mobile Augmented Reality
We tested users' depth perception of virtual objects in our mobile augmented reality (AR) system in both indoor and outdoor environments using a depth matching task. The indoor environment is characterized by strong linear perspective cues; we attempted to re-create these cues in the outdoor en...
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Published in | 2009 IEEE Virtual Reality Conference pp. 55 - 62 |
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Main Authors | , , , |
Format | Conference Proceeding |
Language | English |
Published |
IEEE
01.03.2009
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Subjects | |
Online Access | Get full text |
ISBN | 9781424439430 1424439434 |
ISSN | 1087-8270 |
DOI | 10.1109/VR.2009.4810999 |
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Abstract | We tested users' depth perception of virtual objects in our mobile augmented reality (AR) system in both indoor and outdoor environments using a depth matching task. The indoor environment is characterized by strong linear perspective cues; we attempted to re-create these cues in the outdoor environment. In the indoor environment, we found an overall pattern of underestimation of depth that is typical for virtual environments and AR systems. However, in the outdoor environment, we found that subjects overestimated depth. In addition, our synthetic linear perspective cues met with a measure of success, leading users to reduce their estimate of the depth of distant objects. We describe the experimental procedure, analyze the data, present the results of the study, and discuss the implications for mobile, outdoor AR systems. |
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AbstractList | We tested users' depth perception of virtual objects in our mobile augmented reality (AR) system in both indoor and outdoor environments using a depth matching task. The indoor environment is characterized by strong linear perspective cues; we attempted to re-create these cues in the outdoor environment. In the indoor environment, we found an overall pattern of underestimation of depth that is typical for virtual environments and AR systems. However, in the outdoor environment, we found that subjects overestimated depth. In addition, our synthetic linear perspective cues met with a measure of success, leading users to reduce their estimate of the depth of distant objects. We describe the experimental procedure, analyze the data, present the results of the study, and discuss the implications for mobile, outdoor AR systems. |
Author | Smallman, Harvey S. Swan, J. Edward Livingston, Mark A. Ai, Zhuming |
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Snippet | We tested users' depth perception of virtual objects in our mobile augmented reality (AR) system in both indoor and outdoor environments using a depth matching... |
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SubjectTerms | and virtual realities augmented Augmented reality Data analysis Displays H.1.2 [Models and Principles]: User/Machine Systems-Human factors H.5.1 [Information Interfaces and Presentation]: Multimedia Information Systems-Artificial H.5.2 [Information Interfaces and Presentation]: User Interfaces-Evaluation/Methodology Indoor environments Laboratories Layout Multimedia systems System testing Virtual environment Virtual reality |
Title | Indoor vs. Outdoor Depth Perception for Mobile Augmented Reality |
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