Indoor vs. Outdoor Depth Perception for Mobile Augmented Reality

We tested users' depth perception of virtual objects in our mobile augmented reality (AR) system in both indoor and outdoor environments using a depth matching task. The indoor environment is characterized by strong linear perspective cues; we attempted to re-create these cues in the outdoor en...

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Published in2009 IEEE Virtual Reality Conference pp. 55 - 62
Main Authors Livingston, Mark A., Ai, Zhuming, Swan, J. Edward, Smallman, Harvey S.
Format Conference Proceeding
LanguageEnglish
Published IEEE 01.03.2009
Subjects
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ISBN9781424439430
1424439434
ISSN1087-8270
DOI10.1109/VR.2009.4810999

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Abstract We tested users' depth perception of virtual objects in our mobile augmented reality (AR) system in both indoor and outdoor environments using a depth matching task. The indoor environment is characterized by strong linear perspective cues; we attempted to re-create these cues in the outdoor environment. In the indoor environment, we found an overall pattern of underestimation of depth that is typical for virtual environments and AR systems. However, in the outdoor environment, we found that subjects overestimated depth. In addition, our synthetic linear perspective cues met with a measure of success, leading users to reduce their estimate of the depth of distant objects. We describe the experimental procedure, analyze the data, present the results of the study, and discuss the implications for mobile, outdoor AR systems.
AbstractList We tested users' depth perception of virtual objects in our mobile augmented reality (AR) system in both indoor and outdoor environments using a depth matching task. The indoor environment is characterized by strong linear perspective cues; we attempted to re-create these cues in the outdoor environment. In the indoor environment, we found an overall pattern of underestimation of depth that is typical for virtual environments and AR systems. However, in the outdoor environment, we found that subjects overestimated depth. In addition, our synthetic linear perspective cues met with a measure of success, leading users to reduce their estimate of the depth of distant objects. We describe the experimental procedure, analyze the data, present the results of the study, and discuss the implications for mobile, outdoor AR systems.
Author Smallman, Harvey S.
Swan, J. Edward
Livingston, Mark A.
Ai, Zhuming
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  givenname: Zhuming
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  organization: Pacific Science & Engineering Group e-mail: HarveySmallman@pacific-science.com
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Snippet We tested users' depth perception of virtual objects in our mobile augmented reality (AR) system in both indoor and outdoor environments using a depth matching...
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StartPage 55
SubjectTerms and virtual realities
augmented
Augmented reality
Data analysis
Displays
H.1.2 [Models and Principles]: User/Machine Systems-Human factors
H.5.1 [Information Interfaces and Presentation]: Multimedia Information Systems-Artificial
H.5.2 [Information Interfaces and Presentation]: User Interfaces-Evaluation/Methodology
Indoor environments
Laboratories
Layout
Multimedia systems
System testing
Virtual environment
Virtual reality
Title Indoor vs. Outdoor Depth Perception for Mobile Augmented Reality
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