Towards Cross-Reality Interaction and Collaboration: A Comparative Study of Object Selection and Manipulation in Reality and Virtuality
Cross-Reality (CR) is an important topic for the research of multiuser collaborative systems. It allows users to participate in the reality-virtuality continuum and select appropriate interactive systems to work with, such as Virtual Reality Head-Mounted Displays (VR HMDs). However, there is limited...
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Published in | 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) pp. 330 - 337 |
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Main Authors | , , , , |
Format | Conference Proceeding |
Language | English |
Published |
IEEE
01.03.2023
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Abstract | Cross-Reality (CR) is an important topic for the research of multiuser collaborative systems. It allows users to participate in the reality-virtuality continuum and select appropriate interactive systems to work with, such as Virtual Reality Head-Mounted Displays (VR HMDs). However, there is limited work showing how interaction in VR differs from the more commonly used Personal Computers (PCs) and tablet devices in terms of object selection and manipulation. In this paper, we present a comparative study that investigated how users perform and perceive workload on 3D object selection and manipulation tasks using different devices (e.g. PC, tablet, and VR). We recorded the time and accuracy as objective task performance measures, and users' self-reported workload as a subjective measure. Our results revealed that unlike the biased performances of PC and tablet, VR has a balanced performance and great potentials in complex tasks. |
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AbstractList | Cross-Reality (CR) is an important topic for the research of multiuser collaborative systems. It allows users to participate in the reality-virtuality continuum and select appropriate interactive systems to work with, such as Virtual Reality Head-Mounted Displays (VR HMDs). However, there is limited work showing how interaction in VR differs from the more commonly used Personal Computers (PCs) and tablet devices in terms of object selection and manipulation. In this paper, we present a comparative study that investigated how users perform and perceive workload on 3D object selection and manipulation tasks using different devices (e.g. PC, tablet, and VR). We recorded the time and accuracy as objective task performance measures, and users' self-reported workload as a subjective measure. Our results revealed that unlike the biased performances of PC and tablet, VR has a balanced performance and great potentials in complex tasks. |
Author | Li, Yue Zhang, Shuhao Man, Ka Lok Yue, Yong Smith, Jeremy |
Author_xml | – sequence: 1 givenname: Shuhao surname: Zhang fullname: Zhang, Shuhao organization: School of Advanced Technology, Xi'an Jiaotong-Liverpool University,Suzhou,China – sequence: 2 givenname: Yue surname: Li fullname: Li, Yue email: yue.li@xjtlu.edu.cn organization: School of Advanced Technology, Xi'an Jiaotong-Liverpool University,Suzhou,China – sequence: 3 givenname: Ka Lok surname: Man fullname: Man, Ka Lok organization: School of Advanced Technology, Xi'an Jiaotong-Liverpool University,Suzhou,China – sequence: 4 givenname: Yong surname: Yue fullname: Yue, Yong organization: School of Advanced Technology, Xi'an Jiaotong-Liverpool University,Suzhou,China – sequence: 5 givenname: Jeremy surname: Smith fullname: Smith, Jeremy organization: University of Liverpool,Department of Electrical Engineering and Electronics,United Kingdom |
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Snippet | Cross-Reality (CR) is an important topic for the research of multiuser collaborative systems. It allows users to participate in the reality-virtuality... |
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SubjectTerms | Collaboration Head-mounted displays Human-centered computing-Human computer interaction (HCI)-HCI design and evaluation methods-User studies Human-centered computing-Human computer interaction (HCI)-Interaction paradigms-Virtual reality Interactive systems Performance evaluation Three-dimensional displays User interfaces Virtual reality |
Title | Towards Cross-Reality Interaction and Collaboration: A Comparative Study of Object Selection and Manipulation in Reality and Virtuality |
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