Towards Cross-Reality Interaction and Collaboration: A Comparative Study of Object Selection and Manipulation in Reality and Virtuality

Cross-Reality (CR) is an important topic for the research of multiuser collaborative systems. It allows users to participate in the reality-virtuality continuum and select appropriate interactive systems to work with, such as Virtual Reality Head-Mounted Displays (VR HMDs). However, there is limited...

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Published in2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) pp. 330 - 337
Main Authors Zhang, Shuhao, Li, Yue, Man, Ka Lok, Yue, Yong, Smith, Jeremy
Format Conference Proceeding
LanguageEnglish
Published IEEE 01.03.2023
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Abstract Cross-Reality (CR) is an important topic for the research of multiuser collaborative systems. It allows users to participate in the reality-virtuality continuum and select appropriate interactive systems to work with, such as Virtual Reality Head-Mounted Displays (VR HMDs). However, there is limited work showing how interaction in VR differs from the more commonly used Personal Computers (PCs) and tablet devices in terms of object selection and manipulation. In this paper, we present a comparative study that investigated how users perform and perceive workload on 3D object selection and manipulation tasks using different devices (e.g. PC, tablet, and VR). We recorded the time and accuracy as objective task performance measures, and users' self-reported workload as a subjective measure. Our results revealed that unlike the biased performances of PC and tablet, VR has a balanced performance and great potentials in complex tasks.
AbstractList Cross-Reality (CR) is an important topic for the research of multiuser collaborative systems. It allows users to participate in the reality-virtuality continuum and select appropriate interactive systems to work with, such as Virtual Reality Head-Mounted Displays (VR HMDs). However, there is limited work showing how interaction in VR differs from the more commonly used Personal Computers (PCs) and tablet devices in terms of object selection and manipulation. In this paper, we present a comparative study that investigated how users perform and perceive workload on 3D object selection and manipulation tasks using different devices (e.g. PC, tablet, and VR). We recorded the time and accuracy as objective task performance measures, and users' self-reported workload as a subjective measure. Our results revealed that unlike the biased performances of PC and tablet, VR has a balanced performance and great potentials in complex tasks.
Author Li, Yue
Zhang, Shuhao
Man, Ka Lok
Yue, Yong
Smith, Jeremy
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Snippet Cross-Reality (CR) is an important topic for the research of multiuser collaborative systems. It allows users to participate in the reality-virtuality...
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StartPage 330
SubjectTerms Collaboration
Head-mounted displays
Human-centered computing-Human computer interaction (HCI)-HCI design and evaluation methods-User studies
Human-centered computing-Human computer interaction (HCI)-Interaction paradigms-Virtual reality
Interactive systems
Performance evaluation
Three-dimensional displays
User interfaces
Virtual reality
Title Towards Cross-Reality Interaction and Collaboration: A Comparative Study of Object Selection and Manipulation in Reality and Virtuality
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