PhotoScene: Photorealistic Material and Lighting Transfer for Indoor Scenes

Most indoor 3D scene reconstruction methods focus on recovering 3D geometry and scene layout. In this work, we go beyond this to propose PhotoScene 1 1 Code: https://github.com/ViLab-UCSD/PhotoScene, a framework that takes input image(s) of a scene along with approximately aligned CAD geometry (eith...

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Published in2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) pp. 18541 - 18550
Main Authors Yeh, Yu-Ying, Li, Zhengqin, Hold-Geoffroy, Yannick, Zhu, Rui, Xu, Zexiang, Hasan, Milos, Sunkavalli, Kalyan, Chandraker, Manmohan
Format Conference Proceeding
LanguageEnglish
Published IEEE 01.06.2022
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Abstract Most indoor 3D scene reconstruction methods focus on recovering 3D geometry and scene layout. In this work, we go beyond this to propose PhotoScene 1 1 Code: https://github.com/ViLab-UCSD/PhotoScene, a framework that takes input image(s) of a scene along with approximately aligned CAD geometry (either reconstructed automatically or manually specified) and builds a photorealistic digital twin with high-quality materials and similar lighting. We model scene materials using procedural material graphs; such graphs represent photorealistic and resolution-independent materials. We optimize the parameters of these graphs and their texture scale and rotation, as well as the scene lighting to best match the input image via a differentiable rendering layer. We evaluate our technique on objects and layout reconstructions from ScanNet, SUN RGB-D and stock photographs, and demonstrate that our method reconstructs high-quality, fully relightable 3D scenes that can be re-rendered under arbitrary viewpoints, zooms and lighting.
AbstractList Most indoor 3D scene reconstruction methods focus on recovering 3D geometry and scene layout. In this work, we go beyond this to propose PhotoScene 1 1 Code: https://github.com/ViLab-UCSD/PhotoScene, a framework that takes input image(s) of a scene along with approximately aligned CAD geometry (either reconstructed automatically or manually specified) and builds a photorealistic digital twin with high-quality materials and similar lighting. We model scene materials using procedural material graphs; such graphs represent photorealistic and resolution-independent materials. We optimize the parameters of these graphs and their texture scale and rotation, as well as the scene lighting to best match the input image via a differentiable rendering layer. We evaluate our technique on objects and layout reconstructions from ScanNet, SUN RGB-D and stock photographs, and demonstrate that our method reconstructs high-quality, fully relightable 3D scenes that can be re-rendered under arbitrary viewpoints, zooms and lighting.
Author Xu, Zexiang
Hold-Geoffroy, Yannick
Li, Zhengqin
Sunkavalli, Kalyan
Yeh, Yu-Ying
Chandraker, Manmohan
Hasan, Milos
Zhu, Rui
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Snippet Most indoor 3D scene reconstruction methods focus on recovering 3D geometry and scene layout. In this work, we go beyond this to propose PhotoScene 1 1 Code:...
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StartPage 18541
SubjectTerms Geometry
Layout
Lighting
Photorealism
Reconstruction algorithms
Solid modeling
Three-dimensional displays
Vision + graphics; Physics-based vision and shape-from-X
Title PhotoScene: Photorealistic Material and Lighting Transfer for Indoor Scenes
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