A Computational Model of Suspense for Non-Narrative Gameplay

In recent years, Various mechanisms have been proposed to optimize for players' emotional experience. In this paper, we focus on suspense, one of the key emotions in gameplay. Most previous research on suspense management in games focused on narratives. Instead, we propose a new computational m...

Full description

Saved in:
Bibliographic Details
Published inProceedings / International Conference on Information Visualisation pp. 767 - 770
Main Authors Bailey, Evelyn, Zhu, Ying
Format Conference Proceeding
LanguageEnglish
Published IEEE 01.09.2020
Subjects
Online AccessGet full text
ISSN2375-0138
DOI10.1109/IV51561.2020.00136

Cover

Loading…