A Computational Model of Suspense for Non-Narrative Gameplay
In recent years, Various mechanisms have been proposed to optimize for players' emotional experience. In this paper, we focus on suspense, one of the key emotions in gameplay. Most previous research on suspense management in games focused on narratives. Instead, we propose a new computational m...
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Published in | Proceedings / International Conference on Information Visualisation pp. 767 - 770 |
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Main Authors | , |
Format | Conference Proceeding |
Language | English |
Published |
IEEE
01.09.2020
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Subjects | |
Online Access | Get full text |
ISSN | 2375-0138 |
DOI | 10.1109/IV51561.2020.00136 |
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