A non-photorealistic rendering framework with temporal coherence for augmented reality

Many augmented reality (AR) applications require a seamless blending of real and virtual content as key to increased immersion and improved user experiences. Photorealistic and non-photorealistic rendering (NPR) are two ways to achieve this goal. Compared with photorealistic rendering, NPR stylizes...

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Published in2012 IEEE International Symposium on Mixed and Augmented Reality pp. 151 - 160
Main Authors Chen, Jiajian, Turk, Greg, MacIntyre, Blair
Format Conference Proceeding
LanguageEnglish
Published IEEE 01.11.2012
Subjects
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ISBN9781467346603
1467346608
DOI10.1109/ISMAR.2012.6402552

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Abstract Many augmented reality (AR) applications require a seamless blending of real and virtual content as key to increased immersion and improved user experiences. Photorealistic and non-photorealistic rendering (NPR) are two ways to achieve this goal. Compared with photorealistic rendering, NPR stylizes both the real and virtual content and makes them indistinguishable. Maintaining temporal coherence is a key challenge in NPR. We propose a NPR framework with support for temporal coherence by leveraging model-space information. Our systems targets painterly rendering styles of NPR. There are three major steps in this rendering framework for creating coherent results: tensor field creation, brush anchor placement, and brush stroke reshaping. To achieve temporal coherence for the final rendered results, we propose a new projection-based surface sampling algorithm which generates anchor points on model surfaces. The 2D projections of these samples are uniformly distributed in image space for optimal brush stroke placement. We also propose a general method for averaging various properties of brush stroke textures, such as their skeletons and colors, to further improve the temporal coherence. We apply these methods to both static and animated models to create a painterly rendering style for AR. Compared with existing image space algorithms our method renders AR with NPR effects with a high degree of coherence.
AbstractList Many augmented reality (AR) applications require a seamless blending of real and virtual content as key to increased immersion and improved user experiences. Photorealistic and non-photorealistic rendering (NPR) are two ways to achieve this goal. Compared with photorealistic rendering, NPR stylizes both the real and virtual content and makes them indistinguishable. Maintaining temporal coherence is a key challenge in NPR. We propose a NPR framework with support for temporal coherence by leveraging model-space information. Our systems targets painterly rendering styles of NPR. There are three major steps in this rendering framework for creating coherent results: tensor field creation, brush anchor placement, and brush stroke reshaping. To achieve temporal coherence for the final rendered results, we propose a new projection-based surface sampling algorithm which generates anchor points on model surfaces. The 2D projections of these samples are uniformly distributed in image space for optimal brush stroke placement. We also propose a general method for averaging various properties of brush stroke textures, such as their skeletons and colors, to further improve the temporal coherence. We apply these methods to both static and animated models to create a painterly rendering style for AR. Compared with existing image space algorithms our method renders AR with NPR effects with a high degree of coherence.
Author Turk, Greg
Chen, Jiajian
MacIntyre, Blair
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  givenname: Blair
  surname: MacIntyre
  fullname: MacIntyre, Blair
  email: blair@cc.gatech.edu
  organization: School of Interactive Computing, Georgia Institute of Technology, USA
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Snippet Many augmented reality (AR) applications require a seamless blending of real and virtual content as key to increased immersion and improved user experiences....
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StartPage 151
SubjectTerms Algorithm design and analysis
and Virtual Realities
Augmented
Brushes
Coherence
Computational modeling
H.5.1 [Information Interfaces and Presentation]: Multimedia Information Systems-Artificial
I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism-Virtual Reality
Rendering (computer graphics)
Solid modeling
Tensile stress
Title A non-photorealistic rendering framework with temporal coherence for augmented reality
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