Video Based Reconstruction of 3D People Models

This paper describes a method to obtain accurate 3D body models and texture of arbitrary people from a single, monocular video in which a person is moving. Based on a parametric body model, we present a robust processing pipeline to infer 3D model shapes including clothed people with 4.5mm reconstru...

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Published in2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition pp. 8387 - 8397
Main Authors Alldieck, Thiemo, Magnor, Marcus, Xu, Weipeng, Theobalt, Christian, Pons-Moll, Gerard
Format Conference Proceeding
LanguageEnglish
Published IEEE 01.06.2018
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Abstract This paper describes a method to obtain accurate 3D body models and texture of arbitrary people from a single, monocular video in which a person is moving. Based on a parametric body model, we present a robust processing pipeline to infer 3D model shapes including clothed people with 4.5mm reconstruction accuracy. At the core of our approach is the transformation of dynamic body pose into a canonical frame of reference. Our main contribution is a method to transform the silhouette cones corresponding to dynamic human silhouettes to obtain a visual hull in a common reference frame. This enables efficient estimation of a consensus 3D shape, texture and implanted animation skeleton based on a large number of frames. Results on 4 different datasets demonstrate the effectiveness of our approach to produce accurate 3D models. Requiring only an RGB camera, our method enables everyone to create their own fully animatable digital double, e.g., for social VR applications or virtual try-on for online fashion shopping.
AbstractList This paper describes a method to obtain accurate 3D body models and texture of arbitrary people from a single, monocular video in which a person is moving. Based on a parametric body model, we present a robust processing pipeline to infer 3D model shapes including clothed people with 4.5mm reconstruction accuracy. At the core of our approach is the transformation of dynamic body pose into a canonical frame of reference. Our main contribution is a method to transform the silhouette cones corresponding to dynamic human silhouettes to obtain a visual hull in a common reference frame. This enables efficient estimation of a consensus 3D shape, texture and implanted animation skeleton based on a large number of frames. Results on 4 different datasets demonstrate the effectiveness of our approach to produce accurate 3D models. Requiring only an RGB camera, our method enables everyone to create their own fully animatable digital double, e.g., for social VR applications or virtual try-on for online fashion shopping.
Author Alldieck, Thiemo
Magnor, Marcus
Xu, Weipeng
Theobalt, Christian
Pons-Moll, Gerard
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Snippet This paper describes a method to obtain accurate 3D body models and texture of arbitrary people from a single, monocular video in which a person is moving....
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SubjectTerms Cameras
Geometry
Image reconstruction
Shape
Solid modeling
Three-dimensional displays
Title Video Based Reconstruction of 3D People Models
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