Contact Surface Graph: A Data Structure for Efficiently Finding Contact-Rich Poses of Virtual Characters

Rapidly advancing 3D scanning technologies are enabling ready creation of augmented reality (AR) space from an arbitrary physical space. However, it remains a challenging task for an autonomous virtual character to create natural motion in the AR space purely based on the geometric information acqui...

Full description

Saved in:
Bibliographic Details
Published in2013 International Symposium on Ubiquitous Virtual Reality pp. 1 - 4
Main Authors Changgu Kang, Sunghee Lee
Format Conference Proceeding
LanguageEnglish
Published IEEE 01.07.2013
Subjects
Online AccessGet full text

Cover

Loading…
More Information
Summary:Rapidly advancing 3D scanning technologies are enabling ready creation of augmented reality (AR) space from an arbitrary physical space. However, it remains a challenging task for an autonomous virtual character to create natural motion in the AR space purely based on the geometric information acquired by 3D scanners. Aiming to create contact-rich poses for virtual characters adaptive to the arbitrary shapes of objects, we present a graph-based data structure, Contact Surface (CS) Graph, that structuralizes the point cloud data and pre-computes important geometric information of objects with respect to generating virtual character's poses. The CS graph supports building contact poses by matching a node representing an object's contact surface to a virtual character's body segment in real time. Tests for constructing CS graphs have been performed for a set of indoor objects including chairs and tables.
DOI:10.1109/ISUVR.2013.11