Contact Surface Graph: A Data Structure for Efficiently Finding Contact-Rich Poses of Virtual Characters
Rapidly advancing 3D scanning technologies are enabling ready creation of augmented reality (AR) space from an arbitrary physical space. However, it remains a challenging task for an autonomous virtual character to create natural motion in the AR space purely based on the geometric information acqui...
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Published in | 2013 International Symposium on Ubiquitous Virtual Reality pp. 1 - 4 |
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Main Authors | , |
Format | Conference Proceeding |
Language | English |
Published |
IEEE
01.07.2013
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Subjects | |
Online Access | Get full text |
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Summary: | Rapidly advancing 3D scanning technologies are enabling ready creation of augmented reality (AR) space from an arbitrary physical space. However, it remains a challenging task for an autonomous virtual character to create natural motion in the AR space purely based on the geometric information acquired by 3D scanners. Aiming to create contact-rich poses for virtual characters adaptive to the arbitrary shapes of objects, we present a graph-based data structure, Contact Surface (CS) Graph, that structuralizes the point cloud data and pre-computes important geometric information of objects with respect to generating virtual character's poses. The CS graph supports building contact poses by matching a node representing an object's contact surface to a virtual character's body segment in real time. Tests for constructing CS graphs have been performed for a set of indoor objects including chairs and tables. |
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DOI: | 10.1109/ISUVR.2013.11 |