Motion capture using joint skeleton tracking and surface estimation

This paper proposes a method for capturing the performance of a human or an animal from a multi-view video sequence. Given an articulated template model and silhouettes from a multi-view image sequence, our approach recovers not only the movement of the skeleton, but also the possibly non-rigid temp...

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Published in2009 IEEE Conference on Computer Vision and Pattern Recognition pp. 1746 - 1753
Main Authors Gall, Juergen, Stoll, Carsten, de Aguiar, Edilson, Theobalt, Christian, Rosenhahn, Bodo, Seidel, Hans-Peter
Format Conference Proceeding
LanguageEnglish
Japanese
Published IEEE 01.06.2009
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Abstract This paper proposes a method for capturing the performance of a human or an animal from a multi-view video sequence. Given an articulated template model and silhouettes from a multi-view image sequence, our approach recovers not only the movement of the skeleton, but also the possibly non-rigid temporal deformation of the 3D surface. While large scale deformations or fast movements are captured by the skeleton pose and approximate surface skinning, true small scale deformations or non-rigid garment motion are captured by fitting the surface to the silhouette. We further propose a novel optimization scheme for skeleton-based pose estimation that exploits the skeleton's tree structure to split the optimization problem into a local one and a lower dimensional global one. We show on various sequences that our approach can capture the 3D motion of animals and humans accurately even in the case of rapid movements and wide apparel like skirts.
AbstractList This paper proposes a method for capturing the performance of a human or an animal from a multi-view video sequence. Given an articulated template model and silhouettes from a multi-view image sequence, our approach recovers not only the movement of the skeleton, but also the possibly non-rigid temporal deformation of the 3D surface. While large scale deformations or fast movements are captured by the skeleton pose and approximate surface skinning, true small scale deformations or non-rigid garment motion are captured by fitting the surface to the silhouette. We further propose a novel optimization scheme for skeleton-based pose estimation that exploits the skeleton's tree structure to split the optimization problem into a local one and a lower dimensional global one. We show on various sequences that our approach can capture the 3D motion of animals and humans accurately even in the case of rapid movements and wide apparel like skirts.
Author Seidel, Hans-Peter
Theobalt, Christian
Gall, Juergen
Stoll, Carsten
de Aguiar, Edilson
Rosenhahn, Bodo
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  fullname: Seidel, Hans-Peter
  email: hpseidel@mpi-inf.mpg.de
  organization: MPI Inf., Saarbrucken, Germany
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Snippet This paper proposes a method for capturing the performance of a human or an animal from a multi-view video sequence. Given an articulated template model and...
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StartPage 1746
SubjectTerms Animals
Deformable models
Humans
Image sequences
Joints
Motion estimation
Skeleton
Surface fitting
Tracking
Video sequences
Title Motion capture using joint skeleton tracking and surface estimation
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