The effect of out-of-focus blur on visual discomfort when using stereo displays

Visual discomfort is a major problem for head-mounted displays and other stereo displays. One effect that is known to reduce visual comfort is double vision, which can occur due to high disparities. Previous studies suggest that adding artificial out-of-focus blur increases the fusional limits, wher...

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Published in2010 9th IEEE International Symposium on Mixed and Augmented Reality pp. 13 - 17
Main Authors Blum, T, Wieczorek, M, Aichert, A, Tibrewal, R, Navab, N
Format Conference Proceeding
LanguageEnglish
Japanese
Published IEEE 01.10.2010
Subjects
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ISBN9781424493432
1424493439
DOI10.1109/ISMAR.2010.5643544

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Abstract Visual discomfort is a major problem for head-mounted displays and other stereo displays. One effect that is known to reduce visual comfort is double vision, which can occur due to high disparities. Previous studies suggest that adding artificial out-of-focus blur increases the fusional limits, where the left and right image can be fused without double vision. We investigate the effect of adding artificial out-of-focus blur on visual discomfort using two different setups. One uses a stereo monitor and an eye tracker to change the depth of focus based on the gaze of the user. The other one uses a video-see through head mounted display. A study involving 18 subjects showed that the viewing comfort when using blur is significantly higher in both setups for virtual scenes. However we can not confirm without doubt that the higher viewing comfort is only related to an increase of the fusional limits, as many subjects reported that double vision did not occur during the experiment. Results for additional photographed images that have been shown to the subjects were less significant. A first prototype of an AR system extracting a depth map from stereo images and adding artificial out-of-focus blur is presented.
AbstractList Visual discomfort is a major problem for head-mounted displays and other stereo displays. One effect that is known to reduce visual comfort is double vision, which can occur due to high disparities. Previous studies suggest that adding artificial out-of-focus blur increases the fusional limits, where the left and right image can be fused without double vision. We investigate the effect of adding artificial out-of-focus blur on visual discomfort using two different setups. One uses a stereo monitor and an eye tracker to change the depth of focus based on the gaze of the user. The other one uses a video-see through head mounted display. A study involving 18 subjects showed that the viewing comfort when using blur is significantly higher in both setups for virtual scenes. However we can not confirm without doubt that the higher viewing comfort is only related to an increase of the fusional limits, as many subjects reported that double vision did not occur during the experiment. Results for additional photographed images that have been shown to the subjects were less significant. A first prototype of an AR system extracting a depth map from stereo images and adding artificial out-of-focus blur is presented.
Author Aichert, A
Tibrewal, R
Navab, N
Blum, T
Wieczorek, M
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Snippet Visual discomfort is a major problem for head-mounted displays and other stereo displays. One effect that is known to reduce visual comfort is double vision,...
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StartPage 13
SubjectTerms and virtual realities
augmented
Augmented reality
Cameras
H.5.1 [Information Interfaces and Presentation]: Artificial
Monitoring
Pixel
Stereo vision
Three dimensional displays
Visualization
Title The effect of out-of-focus blur on visual discomfort when using stereo displays
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